The performance of dynamic branching differs depending on what GPU you are using and on the input data. Several (for example 8 or 16) fragments/pixels are processed using the same stream of instructions so if some of the fragments take a specific branch the instructions of that branch must be...
GPU Gems 2 has an article about deferred rendering in S.T.A.L.K.E.R and GPU Gems 3 has an article that builds upon the first and describes how they did deferred rendering in Tabula Rasa. Both titles used edge detection and a blur pass to get some antialiasing.
The DWG-format has been discussed before in this post:
http://forum.beyond3d.com/showthread.php?t=48146&highlight=dwg
I have used the Open Design Alliance SDK which comes with a simple but somewhat limited winform component that can render dwg-files. As far as i know it is possible to use...
Hi, this is my first post so excuse me if im off the target. :)
Me and my colleagues face a problem which we are not certain how to solve.
The application we are developing is running in real time but we now got the request of adding "global illumination". :shock:
The scenario is as...
The DWG-format is very complex and a closed format. There are however two SDKs that can read (and write) DWG-files. Neither is free of charge...
Open Design Alliance has two SDKs, one C++ and one .NET. I've used the .NET version which basically follows the API-specifications as the...