Recent content by AndreasL

  1. A

    Tip for better performance

    The performance of dynamic branching differs depending on what GPU you are using and on the input data. Several (for example 8 or 16) fragments/pixels are processed using the same stream of instructions so if some of the fragments take a specific branch the instructions of that branch must be...
  2. A

    DX9, rendertargets and MSAA

    GPU Gems 2 has an article about deferred rendering in S.T.A.L.K.E.R and GPU Gems 3 has an article that builds upon the first and describes how they did deferred rendering in Tabula Rasa. Both titles used edge detection and a blur pass to get some antialiasing.
  3. A

    extern function

    As usual: xt();
  4. A

    Loading Autocad file in WPF

    The DWG-format has been discussed before in this post: http://forum.beyond3d.com/showthread.php?t=48146&highlight=dwg I have used the Open Design Alliance SDK which comes with a simple but somewhat limited winform component that can render dwg-files. As far as i know it is possible to use...
  5. A

    Fast (but not real time) Global Illumination

    Hi, this is my first post so excuse me if im off the target. :) Me and my colleagues face a problem which we are not certain how to solve. The application we are developing is running in real time but we now got the request of adding "global illumination". :shock: The scenario is as...
  6. A

    DWG conversion

    The DWG-format is very complex and a closed format. There are however two SDKs that can read (and write) DWG-files. Neither is free of charge... Open Design Alliance has two SDKs, one C++ and one .NET. I've used the .NET version which basically follows the API-specifications as the...
Back
Top