Recent content by ajmiles

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    Direct3D feature levels discussion

    Glad to see NVIDIA have finally caught up and supported Resource Heap Tier 2 in Turing.
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    DX12 Performance Discussion And Analysis Thread

    It was announced at GDC last year and I don't believe has been shown in any form until Wednesday.
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    PS4 Pro Official Specifications (Codename NEO)

    Are you sure about the RX 480 figure? GCN SI is 1/2 rate for non-blended writes, or were you referring specifically to blended 128bpp writes (where 1/4 rate is correct).
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    Direct3D feature levels discussion

    Indeed, I believe it's the tiling modes available that's the sticking point, but I can't really go into any more detail. DX11.2 won't allow 3D Tiled Resources at all. You could attempt to emulate one by creating a 2D TextureArray Tiled Resource, effectively using the 'slices' dimension as a 'Z'...
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    Direct3D feature levels discussion

    Volume Textures, 3D Textures and Texture3D are synonyms. All GPUs for at least as long as I've been doing computer graphics have supported 3D Textures. What Volume *Tiled* Resources introduces is the ability for 3D Textures to be used as Tiled Resources (aka Sparse Textures, aka Partially...
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    Direct3D feature levels discussion

    That table already looks suspect because GCN 1.1+ is FL 12.0 and does not support Volume Tiled Resources.
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    DirectX 12: The future of it within the console gaming space (specifically the XB1)

    Tomorrow Children's solution is more Cone Tracing than Ray Tracing.
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