I am writting a simple mesh viewer via ogl. It is pretty simple. Non-textured, only geometry, and one light.
There are about 1.5K vertices and 2K quad(which i translate into 6K tris)
The hardware is also reasonable:
==========================
AMD 2.7 GHZ Duo-Core + 4G RAM
ATI Radeon 3300 + 512M Video Memory
1T HardDisk
There are
===========================
P.S. I am new to 3D programming, I just use the normal immediate mode (glbegin ..end stuff).
I test the program, it only got about 3 frame per second!!! I kind of think this is a bit too unreasonable slow?? Or something fundamentally wrong? Should I change to vertex buffer, gldrawelement to accelerate things up?
There are about 1.5K vertices and 2K quad(which i translate into 6K tris)
The hardware is also reasonable:
==========================
AMD 2.7 GHZ Duo-Core + 4G RAM
ATI Radeon 3300 + 512M Video Memory
1T HardDisk
There are
===========================
P.S. I am new to 3D programming, I just use the normal immediate mode (glbegin ..end stuff).
I test the program, it only got about 3 frame per second!!! I kind of think this is a bit too unreasonable slow?? Or something fundamentally wrong? Should I change to vertex buffer, gldrawelement to accelerate things up?