Steam's success in 2009

Rebel44

Newcomer
http://store.steampowered.com/news/3390/

January 29, 2010 — Valve® today announced extraordinary 2009 growth data for Steam, a leading platform for PC games and digital entertainment, with major increases in accounts, concurrent players, unit sales and more. The year also marked tremendous adoption of the Steamworks suite of publishing services in the tangible and electronic versions of many of the year's biggest releases.

During the last calendar year the platform surpassed 25 million active accounts, up 25% from the prior year. Of the 25 million accounts, over 10 million of those have profiles in the Steam Community.

In addition to the millions of new accounts created during the year, the peak number of concurrent users eclipsed the 2.5 million mark during the month of December, pushing Steam's average monthly player minutes to more than 13 billion.

Meanwhile, Steam now offers over 1,000 games from over 100 developers and publishers around the world. Unit sales for 2009 increased by more than 205%, marking the fifth straight year the platform has realized over 100% year-over-year growth in unit sales.

2009 also delivered a wave of titles supported by Steamworks, in tangible and electronic versions, including Call of Duty: Modern Warfare 2, Dawn of War II, and Empire: Total War. Empire also used Steamworks for the delivery and management of its paid downloadable content releases.

“Steam turned five years old in March 2009,” said Gabe Newell, president of Valve. “With the introduction of each new platform feature released over the years — such as the Steam Community, Steam Cloud, and Steamworks — we've seen corresponding growth in account numbers, concurrent player numbers and developer support for the platform. As such, we plan to continue to expand and grow the platform to better serve the developers supporting the open platform and millions of gamers logging in each day.”

Steam FTW!!

Anyone saying PC gaming is dying is crazy :)
 
Amazing that on it's own 25 million is like Woo.

Then you look at Xbox Live and it's got 23 million.

What would have been interesting if Valve had said how many titles each account purchased on average. Although that still wouldn't have been entirely useful considering how many value titles and popcap style titles are on there.

And while it's nice that unit sales increased by 205%, I'm willing to bet that retail earnings did not come even close to that. I'd be willing willing to bet the huge Christmas sales push had a big chunk of that, and it wouldn't have increased retail earnings nearly as much as unit sales.

What is nice to see however, is that Digital Download is gaining steam (pun intended). It'll still be a while before retail becomes insignificant enough that it can no longer dictate things such as exclusives pre-order bonuses, etc.

Still mad that only one retailer had an exclusive pre-order bonus for ME2. Main reason I didn't buy it yet.

Regards,
SB
 
Steam works well but I don't know if I'll ever get back to it. my account was stolen and I don't have a proof for a 10-year-old game ; a game I was offfered by a friend never got use.

I want my HL1 games back dammit :)
 
Steam works well but I don't know if I'll ever get back to it. my account was stolen and I don't have a proof for a 10-year-old game ; a game I was offfered by a friend never got use.

I want my HL1 games back dammit :)

You should try to contact support anyway.

If you ever bought something to that account with credit card it will be easy to rove that account is yours.
 
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