Xbox One Slim

Scorpio could have a different language design than that of the Xbox One, called Motion.

The rumours come from a post written by Eric Fiscus, a Software Design Engineer at Xbox, on his LinkedIn profile:

I’m currently prototyping Xbox Scorpio Motion Design language, which is targeting Holiday 2017. What are we going to do with 6 teraflops of graphical processing power? Find out next year on Christmas morning ;)

https://www.onmsft.com/news/project...guage-than-that-of-the-xbox-one-called-motion
"Design language", not "language design", probably referring the GUI, though it's curious that it would be different than what they're doing on desktop PC's (they're currently preparing to bring new "Neon" design language to windows)
 
"Design language", not "language design", probably referring the GUI, though it's curious that it would be different than what they're doing on desktop PC's (they're currently preparing to bring new "Neon" design language to windows)
Maybe, maybe not. Directing a device with keyboard and mouse is different to touch and different to a controller. I'm interested to see what Scorpio's UI will look like. Whatever it is, it's likely to come to Xbox One as well unless it relies any input capabilities unique to Scorpio.
 
Maybe, maybe not. Directing a device with keyboard and mouse is different to touch and different to a controller. I'm interested to see what Scorpio's UI will look like. Whatever it is, it's likely to come to Xbox One as well unless it relies any input capabilities unique to Scorpio.
Of course, but current Xbox GUIs are built with same MDL2-design language as Windows 10 is, just because you navigate it differently doesn't mean it has to look notably different, and MS has lately been strong on pushing same GUI on all Windows 10 products which includes Xboxes
 
Of course, but current Xbox GUIs are built with same MDL2-design language as Windows 10 is, just because you navigate it differently doesn't mean it has to look notably different, and MS has lately been strong on pushing same GUI on all Windows 10 products which includes Xboxes
It's probably just the Xbox ui, same way xbox already has a custom ui. The actual design language will be the same as win10, uwp etc.
uwp apps,etc.
 
The Xbox One S has been sent to space:

Capture.png


https://twitter.com/AllGamesDelta/status/833664112433491969/photo/1?ref_src=twsrc^tfw

https://www.facebook.com/xboxde/videos/vb.124490052865/10155003077867866/?type=3&theater
 
my Xbox One got updated and among some improvements of the interface and Beam streaming, etc, the actual great feature about it for me is the Copilot mode, which I think should be a standard in videogames, where you can play every game in coop mode, mapping some buttons to the 2nd player gamepad.

On a different note, developers are praising the new iD@XBOX compared to services like the mythical Steam, because of how easy it is to publish games and the support they get

https://mspoweruser.com/microsofts-idxbox-program-said-easiest-self-publishing-platform/
 
Interesting....

How Xbox fans inspired a fan-centric culture at Microsoft

https://www.linkedin.com/pulse/how-xbox-fans-inspired-fan-centric-culture-microsoft-yusuf-mehdi
We’re heading into one of my favorite times of the year. Over the next couple of months, we’ll finalize our plans for our E3 2017 briefing. As rehearsals begin and we see all the major announcements come to life, there's an air of excitement and anticipation that fills the room that’s built around one common feeling: ‘We can’t wait to see how our fans are going to react’. That’s why I love attending E3 every year. It’s one of the opportunities I get to really interact with our fans, and experience the amazing energy and passion they bring to everything to do with Xbox and gaming. Xbox fans really are the standard by which we measure fan-centricity at Microsoft.
 
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