Xbox Announces Cloud-native Publishing division.

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In a presentation video aimed at developers (which can be viewed above), Swift explained that the division’s mandate is to “partner with world class game development teams to develop cloud-native games to bring unprecedented experiences to players that can only be achieved with cloud technology”.

Finally, runtime calculations could be used to “increase horsepower at runtime”, leading to improved graphics rendering, AI agents, randomisation (for crowd scenes, for example), destruction effects… or, as Swift puts it, “all the things”.

“I really think this is what people think of when they hear cloud gaming,” Swift said. “At one point I was working on a cloud title and was asked the question, ‘how do we build massive, concurrent scale for players and make that more engaging? How can we have more players in a space than we’ve ever seen before?’
 
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