From here
According to wikipedia's info (which probably came from ARM's old webpage), each Cortex A9 does 2.5 DMIPS/MHz, so 12 000 / (2.5*4) = 1.2GHz.
It's a full SoC:
- Quad Cortex A9 at 1.2 GHz
- 8*vec4 + 32*vec1 Vivante GPU that is rated at 1GHz (64 GFLOPs) and has full OpenCL 1.2 compliance
- Audio DSP - I wonder if the whole downmix to stereo isn't done through this.
- H264 + HEVC codec, capable of 4K60 (not HDR though, which explains why it's missing in the pass-through)
Put together with 1GB DDR3 1600MHz at 64bit, so 12.8GB/s bandwidth and 4GB of eMMC.
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We were right about the power given active cooling, but what the heck is Sony's thinking here? Is this a PlayStation Streaming box in the making?
The datasheet says up to 12 000 DMIPS on a quad Cortex A9.There's quite a large heatsink inside too.The power hungry chip in the processor box is a generic Marvel Armada SoC.
http://www.marvell.com/multimedia-s...-ARMADA-1500-Pro4K-Product-Brief-20160727.pdf
...tech specs pasted below for clarity...
This thing is too powerful and versatile for it to be doing just video distortion + pass-through + binaural audio downmix.
According to wikipedia's info (which probably came from ARM's old webpage), each Cortex A9 does 2.5 DMIPS/MHz, so 12 000 / (2.5*4) = 1.2GHz.
It's a full SoC:
- Quad Cortex A9 at 1.2 GHz
- 8*vec4 + 32*vec1 Vivante GPU that is rated at 1GHz (64 GFLOPs) and has full OpenCL 1.2 compliance
- Audio DSP - I wonder if the whole downmix to stereo isn't done through this.
- H264 + HEVC codec, capable of 4K60 (not HDR though, which explains why it's missing in the pass-through)
Put together with 1GB DDR3 1600MHz at 64bit, so 12.8GB/s bandwidth and 4GB of eMMC.
---
We were right about the power given active cooling, but what the heck is Sony's thinking here? Is this a PlayStation Streaming box in the making?