I suppose this is a question for bkillian really, but maybe others have ideas/opinions.
There's been a great deal of focus these last few months on the Microphone element of the Kinect unit. When the first wave of titles was released there were many commentators saw the lack of voice recognition as a negative.
Now that has been addressed to a certain extent (Dashboard, Apps, games like Dance Central 2, Forza 4 and the upcoming Mass Effect 2) the talk is about why is that functionality only available to Kinect owners, especially galling for Xbox360 owners (with regards to games) as every 360 comes with a headset in the box.
So if I'm playing Halo Anniversary (I don't have it, but a supposition) why can't I plug my headset in and say "Throw Grenade"? Or if I'm playing Mass Effect 3 on my PS3 why can't I use a bluetooth headset to say "Liara, take it all the way down"?
I must admit to being surprised by the comprehensive nature of the voice control in the 360 dash/apps as I know that the devs are still constrained by that 32mb limit. But knowing that the memory constraints aren't onerous, and I can only assume the processing requirements are low given how it seems not to impact on gameplay performance, it does beg the question of why no headset or other console. Especially as we've had cross-platform games in the past that offer voice control over headsets.
Purely good marketing by MS? Or is there a technical reason why Kinect is a better solution (excepting the very clever noise cancellation, but up against headsets that isn't an issue)
There's been a great deal of focus these last few months on the Microphone element of the Kinect unit. When the first wave of titles was released there were many commentators saw the lack of voice recognition as a negative.
Now that has been addressed to a certain extent (Dashboard, Apps, games like Dance Central 2, Forza 4 and the upcoming Mass Effect 2) the talk is about why is that functionality only available to Kinect owners, especially galling for Xbox360 owners (with regards to games) as every 360 comes with a headset in the box.
So if I'm playing Halo Anniversary (I don't have it, but a supposition) why can't I plug my headset in and say "Throw Grenade"? Or if I'm playing Mass Effect 3 on my PS3 why can't I use a bluetooth headset to say "Liara, take it all the way down"?
I must admit to being surprised by the comprehensive nature of the voice control in the 360 dash/apps as I know that the devs are still constrained by that 32mb limit. But knowing that the memory constraints aren't onerous, and I can only assume the processing requirements are low given how it seems not to impact on gameplay performance, it does beg the question of why no headset or other console. Especially as we've had cross-platform games in the past that offer voice control over headsets.
Purely good marketing by MS? Or is there a technical reason why Kinect is a better solution (excepting the very clever noise cancellation, but up against headsets that isn't an issue)