Vita Firmware 2.10

The Vita has such great hardware, I really hope Remote Play for PS4 games really takes off. In order for that to work though, I'll probably have to buy all my games digitally so I don't have to have the disc in the system and will be able to swap games.
 
Same here. I don't own a single retail Vita game. Last PS3 game I bought (Ni No Kuni) was also through PSN. PS Plus has spoiled me and I hate swapping discs now.
 
I really hope Remote Play for PS4 games really takes off. In order for that to work though, I'll probably have to buy all my games digitally so I don't have to have the disc in the system and will be able to swap games.
You're planning on gaming on your vita from outside of your house? ...Good luck with that, if you're going to rely on public wifi networks (or 3G connection in the vita or from a personal hotspot in your cellphone), I say. :)

Anyways, I too hope the vita gets an upswing through remote play. The vita is a cool gadget. Here's hoping there'll be a next-gen vita too with cortex a15 CPUs and powervr rogue GPU. :)

I'm not a big fan on buying console games through online stores. I feel it is harmful to the gaming industry on the whole, I've fostered an excellent relationship with my local game store over the years and I'm depending on them surviving in the future as well so I can reserve upcoming games and hardware and be sure that I get at the front of the line, however with so much focus being laid on online purchases, brick-and-mortar stores are probably going to go extinct before the next-gen generation is over. Bah.
 
I hope they work with a partner to extend RemotePlay/Gaikai beyond gaming.

For WAN RemotePlay, I'm curious about Nuro Light's (and Google Fiber's) latency:
http://www.pcmag.com/article2/0,2817,2417845,00.asp



Same here. I don't own a single retail Vita game. Last PS3 game I bought (Ni No Kuni) was also through PSN. PS Plus has spoiled me and I hate swapping discs now.

For me, it's to prevent losing the game if I lose the game console.

I hope they deal with the 24-hour lock out for protected game saves next. This kind of restriction doesn't make sense for Vita.

And on a more general picture, they should also allow folks to upgrade their child PSN account to an adult one when they grow up.

EDIT: They should seriously consider revamping Playstation Home too. Besides totally redo the art direction, it should be more integrated with the Internet and Gaikai.
 
You're planning on gaming on your vita from outside of your house? ...Good luck with that, if you're going to rely on public wifi networks (or 3G connection in the vita or from a personal hotspot in your cellphone), I say. :)

Anyways, I too hope the vita gets an upswing through remote play. The vita is a cool gadget. Here's hoping there'll be a next-gen vita too with cortex a15 CPUs and powervr rogue GPU. :)

I'm not a big fan on buying console games through online stores. I feel it is harmful to the gaming industry on the whole, I've fostered an excellent relationship with my local game store over the years and I'm depending on them surviving in the future as well so I can reserve upcoming games and hardware and be sure that I get at the front of the line, however with so much focus being laid on online purchases, brick-and-mortar stores are probably going to go extinct before the next-gen generation is over. Bah.

I don't get how OnLive to your home would be doable but your home to a Vita inside the same metro area isn't. As far as connectivity goes, most places have Internet connectivity with decent latency (<100ms), they just cap speeds per user.

As for a follow-up to the Vita, the CPUs you're asking for will be outdated by the time that happens. It's like asking for an ARM11 CPU in PSP successor because it was all the rage back in 2007.
 
On PS4, I will probably decide case by case. Digital games may be convenient for RemotePlay and a Home-like party service. Disc games may have other goodies and may be more versatile (or even cheaper).
 
As for a follow-up to the Vita, the CPUs you're asking for will be outdated by the time that happens. It's like asking for an ARM11 CPU in PSP successor because it was all the rage back in 2007.
Oh please. Like cortex A15 is going to go obsolete in a year, or even a few? And just how long has the base graphics tech used in current vita been deployed, since the iphone 3gs generation...?

Tech doesn't move as quickly in the mobile space.
 
Oh please. Like cortex A15 is going to go obsolete in a year, or even a few? And just how long has the base graphics tech used in current vita been deployed, since the iphone 3gs generation...?

Tech doesn't move as quickly in the mobile space.

2014 brings 64-bit capable Cortex A53 and A57 CPUs and I'm sure there's already stuff way past that. As for the GPU, PowerVR 6 should be out this year. So were there to be a refresh in 2015, that's likely to be it (but that still to early honestly).
 
A vita 2 wouldn't need a 64-bit CPU, it's not going to have more than 4GB RAM, and both GPUs and CPUs at the cutting edge would be too costly and power hungry to be affordable in a games console. Vita is expensive enough as it is already.
 
A vita 2 wouldn't need a 64-bit CPU, it's not going to have more than 4GB RAM, and both GPUs and CPUs at the cutting edge would be too costly and power hungry to be affordable in a games console. Vita is expensive enough as it is already.

Well, that assumes a new Vita would be out in 2015. In 2017 or 2019, it'll be getting that stuff anyway.
 
A this point an updated Vita on the hardware front shouldn't be about making a more graphically powered device, it should be about the non-gaming (gaming-complementary) aspects or minor improvements.

-At least 4GB of built-in memory
-Better battery life
-4G version
-USB 3.0 capable
-A/V output

Not saying Sony has to pull off a revision every year like smartphones, but a feature-set update every 2 or 3 years should keep it somewhat relevant.
 
Probably look at PSP revisions for example. But the latter revisions may also feel cheaper when they optimize for low BOM. The original PSP has the best build quality.
 
A this point an updated Vita on the hardware front shouldn't be about making a more graphically powered device, it should be about the non-gaming (gaming-complementary) aspects or minor improvements.

-At least 4GB of built-in memory
-Better battery life
-4G version
-USB 3.0 capable
-A/V output

Not saying Sony has to pull off a revision every year like smartphones, but a feature-set update every 2 or 3 years should keep it somewhat relevant.

1) 4GB is useless, that might fit a game and then you are juggling space between that and your memory card. If Sony wants to include space, it needs to be at least 16GB
2) Better battery life would likely come from a 28nm revision if the SoC.
3) Honestly what benefit is USB 3.0? It's not even on phones or most tablets.
4) Problem with 4G, at least in the US is I don't want to be tied to a carrier when I buy one.
5) I would like to see A/V out, but would question how useful that eventually might be (maybe for movies stored on a memory card?)
 
Flash used in these types of devices isn't nearly fast enough to take advantage of USB3, that's why you don't see it in phones or tablets - although that will probably change at some point. Another issue is that USB3 requires a fairly thick and stiff cable compared to USB2, which is not very attractive in a portable device. Also, connectors are physically much larger.
 
1) 4GB is useless, that might fit a game and then you are juggling space between that and your memory card. If Sony wants to include space, it needs to be at least 16GB
2) Better battery life would likely come from a 28nm revision if the SoC.
3) Honestly what benefit is USB 3.0? It's not even on phones or most tablets.
4) Problem with 4G, at least in the US is I don't want to be tied to a carrier when I buy one.
5) I would like to see A/V out, but would question how useful that eventually might be (maybe for movies stored on a memory card?)
Late Post:

1) I didn't mean internal memory for games. I meant for stuff like a few game-saves, photos, and a couple of songs. Basically enough memory to use the Vita sufficiently for game-cards alone, but still needing expandable memory for more than that.

2) That's fine, the time for that will likely come at some point.

3) I'm not saying this possible now, but again it'll be doable at a later time.

4) That admittedly poses a significant problem, can't quite figure that one out.

5) It wouldn't quite conflict with the PS3/PS4 just by having the feature, but would be great with Sony's service for downloadable movies/TV shows. Or least carrying and watching home videos on someone's television/monitor.
 
Late Post:

5) It wouldn't quite conflict with the PS3/PS4 just by having the feature, but would be great with Sony's service for downloadable movies/TV shows. Or least carrying and watching home videos on someone's television/monitor.

Wouldn't a DLNA solution be easier?
 
Oh please. Like cortex A15 is going to go obsolete in a year, or even a few? And just how long has the base graphics tech used in current vita been deployed, since the iphone 3gs generation...?

Tech doesn't move as quickly in the mobile space.

Tech doesn't what in the mobile space???!

Less than 3 years ago the top-of-the-line SoC in smartphones was the Hummingbird in the Galaxy S with a single 1GHz Cortex A8 and a 200MHz SGX540, rated at 3.2GFLOPS.

Samsung's current top-end Exynos 5410 has four Cortex A7 with with higher IPC than he Cortex A8 running at 20% higher clocks just for low power consumption and four Cortex A15 with much higher IPC than Cortex A8 running at 60% higher clocks. The 533MHz SGX543MP3 is rated at 57.5 GFLOPs (18x the performance of the SGX540 in Hummingbird).


In the mobile space, we saw Moore's law being trampled by something that evolves 3 times faster, so what exactly are you comparing it to when you say "tech doesn't move as quickly"?



Yes, the A15 and A7 will be obsolete in a couple of years, replaced by the A50 series.
 
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