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Squeak said:But why? Why should it get better if your game is running at full front buffer? If the game is running at 60fps like VF4 and many other jaggilisious PS2 games does, you would still inevitably get a displacement of the fields, even if rendering a full frame of two fields per frame/field (and then throwing one field away), because at 60fps, every frame is a 640x240 field.
Tagrineth said:Squeak, it's because of how the TV receives the signal, how the flicker filter works (flicker filter is the BIG issue - if it's blending the lines with BLACK, it isn't really going to work too well), and how the image blurs on the screen.
Squeak said:Oh, so its just som kind of 2x vertical AA?
Is that really the single reason for the DCs good IQ?
Tagrineth said:Squeak said:Oh, so its just som kind of 2x vertical AA?
Is that really the single reason for the DCs good IQ?
Well, kinda... but Nintendo's flicker filter is definitely the best in the industry. Check it out in Super Smash Bros.: Melée, in 480i mode.
Have I just become so accustomed to these games, that only now I begin to see the errors?
Nah, don't believe it could happen overnight.notAFanB said:heh it's really just this
Have I just become so accustomed to these games, that only now I begin to see the errors?
and a combination of rose-tinted-glasses for some older titles.
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Tagrineth said:Well, kinda... but Nintendo's flicker filter is definitely the best in the industry. Check it out in Super Smash Bros.: Melée, in 480i mode.