Just for fun, and since I'd never seen Vquake until now, I took some screenies with the V1000's nearly performance-hit-free antialiasing enabled. This is 'r_antialiasing 7'. Look for the extensive mip-mapping due to the lack of texture memory (the thing only has 4MB!!!)
Max resolution @ 768x512
On my P233 RetroRig I get around 10fps at this res
Around 15 at 640x480
I wonder if this is better than GFFX antialiasing
http://www.sbe.mtu.edu/users/dlneal/quake/quake02.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake04.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake10.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake13.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake15.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake16.jpg
Max resolution @ 768x512
On my P233 RetroRig I get around 10fps at this res
Around 15 at 640x480
I wonder if this is better than GFFX antialiasing
http://www.sbe.mtu.edu/users/dlneal/quake/quake02.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake04.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake10.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake13.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake15.jpg
http://www.sbe.mtu.edu/users/dlneal/quake/quake16.jpg