For those interested, Nv has just uploaded their presentations of the 6800 Leagues Under the Sea developer event in UK).
Different papers about:
Deferred Shading
High Dynamic Range Rendering
Shader Model 3.0
OpenGL Extensions for 6800s
Shadow Considerations
NVPerfHUD
FX Composer 1.5
You can grab all the presentations here (zip). Hopes it help (and enable some discussions)
Different papers about:
Deferred Shading
High Dynamic Range Rendering
Shader Model 3.0
OpenGL Extensions for 6800s
Shadow Considerations
NVPerfHUD
FX Composer 1.5
You can grab all the presentations here (zip). Hopes it help (and enable some discussions)