It looks very polished indeed. But honestly, not completely beyond what we've already seen this gen. Some stuff is above the AAA bar, some otgers are a tad bellow. Eager to see more gameplay.
you mean it is real time I supposeLooks like it is rendered in game.
Ellie's looking buff. Game looks fantastic, can't wait. Happy about the ending of the trailer too.
It's definitely competing among the best; but I would agree that what we've seen is well within the realm of what these consoles have shown to be capable of. I had a much different impression from the 2017/2018 reveals, but with the recent releases, it's definitely falling into the same clustering among the best - but not a deviation above.It looks very polished indeed. But honestly, not completely beyond what we've already seen this gen. Some stuff is above the AAA bar, some otgers are a tad bellow. Eager to see more gameplay.
Their FOVs are much closer than you think actually. All depends on the camera movement and zooming etc.I would choose a game with similar FOV and frame rates.
Gears is pulled back and 60fps.
RDR2 is much closer in setup to TLOU2 than Gears will ever be.
I mean, Ellie takes up 50% of the screen realestate in the first shot there, Kait takes up about 1/16.
There's a huge difference in how much you can render if you play with FOV enough. In the E3 gameplay Ellie takes about 1/8 the screen realestate when crouched. And uses up to 50% when taking a shot.
#116
I mean, i'm not saying this is bad, but we should recognize how playing with the FOV and camera positions can provide
a) dramatic direction
b) increase the level of detail
c) things look pretty
but realize that you aren't seeing all that much. @BRiT does a good comparison of FOV here:
#31
A very different game from the wide flanking type game that gears is.
It's the case with all new games to be like this. Designed so you don't' notice it. But it doesn't mean it's not happening.The world density, lighting and shading quality are not that affected by the FOV distance in Tlou2 from what I can see.
It's the case with all new games to be like this. Designed so you don't' notice it. But it doesn't mean it's not happening.
But you can see the difference between your shots. Act 1 with a closer FOV has significantly more going on than the Act 2 being zoomed out for Gears.
And once again, comparing a 60fps title to a 30fps one. Gears has 16ms less time to do things with. You need to look back to RDR 2 to get similar FOV changes and lighting and shadows.