Tekken 7 announcement leaked - Will use Unreal Engine 4 ?

Play the adventure mode and get back to me...:LOL:

I did RudeCurve, and I loved it ;-)

Tekken 5 was the second best Tekken for me. Mainly because I play Kazuya, King and Lei Wulong, but Kazuya mainly; and Kazuya in Tekken 5 is "da Tekken God!". They really beefed him up and gave him all sorts of really useful normal attacks and additional combos that really brought him into his own.

When I used to play Tekken 5 with Kazuya, it was the first time in a fighting game I could play on the hardest difficulty and not even break a sweat against a cheap CPU. Plus it was the fist time playing a fighting game that I could best anyone of my friends and family members every single time without fail. I was unbeatable at that game :D
 
I do think the series could do with a Soul Calibur style evolution. Free walking around in 3D would be really great, and if they ever do something like a Tekken Force again that would be a huge help for that too. ;) But I think we're being held back now by mobile, for which I am sort of expecting a release and therefore not expecting too much from this release now.

I think I bought all versions so far. Enjoyed the TTTs the most. I also like Street Fighter vs Tekken the most of all Streetfighter games. ;)

@Shifty: yes, button mashers have a good shot at winning. This works in many fighting games - one reason why my son is getting into them now (you should hear him celebrate his wins, and a game over screen elicits a proper darth vader 'noooooooooooooooo!' )

However, a bit of practice with active and passive blocks, grapples, evasive moves and an awarenees of which moves are slow and which are fast goes a long way.

My favorite bit about the Tekken series has always been that each limb has its own button, making fighting fairly intuitive.

These days though, little would excite me more than, say, a VR version of Move Boxing ;)
 
they could go the apple way and call it

the new tekken or just tekken
Whatever the name, it's been ages since I played a Tekken game, but I love the genre, and if it's good, I am game.
 
dont give tekken 8 way run. They already tried that with T4, and it sucked because you could not jump, they had to give an alternate button scheme for that, and it ruined the flow of combat if you could just easily sidestep every attack.

Atleast with current sidestepping you need to be a little skillful with timing to avoid
 
I still liked it, even in 4. I think they should just evolve the rest so it would work.
 
UE4 on Tekken - I'm looking forward to see the amount of detail and effects they will be able to cram in each stage and character.
 
He probably confused it with normal mapping
Nope.

Perhaps I should have said mipmapping without high negative bias.. (the roping artifacts are quite visible on ground.)
http://static4.gamespot.com/uploads/original/mig/6/8/1/0/2016810-632941_20121031_015.jpg
http://static5.gamespot.com/uploads/original/mig/6/6/9/4/1976694-652998_20120717_007.jpg
http://static1.gamespot.com/uploads/original/mig/6/6/9/2/1976692-652998_20120717_005.jpg
http://static1.gamespot.com/uploads/scale_super/mig/3/5/0/5/1923505-652997_20120417_014.jpg

I do know that Japanese seem to love the grainy look of ps1 and ps2 which used wrong mipmap level, but there is no reason to mimic it modern machines.
 
since it technically a 2D plane even with shit in the backround, how high can they crank up the model complexity i wonder
 
what i meant was, if its a fighting game with obviously limited areas, so how much can they focus on the models
 
It is certainly an interesting development ... On PS2 the Tekken series was one of the best graphical experiences to be had, and that stayed true for a long time. Even Tekken Tag 2 on PS3 has some very good looking graphics and Stereo3D support. It wil be interesting to see what the game will look like using UE4.
 
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