I wouldn't agree with Arwin about number of polygons in KZ3. Certain effects are very well used by artists to give impression of highly detailed geometry, but that is not the case once you see it in stills.
http://images.eurogamer.net/assets/articles//a/1/3/3/4/7/0/5/Features1.bmp.jpg
I remember Crysis 2 (with shadows) going from 0.5 to 1.2-1.3 mil polygons per frame. That goes in line with other titles on PS3 like UC2. There is certainly a limit you wouldn't want to cross with RSX and drawcalls, at least thats the impression alot of developers gave.
What actually makes the difference between those two to me is that one is very polished and quite smooth, with things like HDR and SSAO out of the picture, while other is going "balls to the wall" at expense of frame rate.
Interesting thing with Crysis 2 is the fact that its considerably smoother once you pass the first 40% of the game. Exactly when the game gets better looking to my surprise.
KZ3 definitely gives impression that the team had more experience and time to smooth things out and give a good thought about everything they put in the game, while Crytek seemed in rush. I talked shortly with one of their programmers in late 2010' and back than, I think it was Dec, they still didn't have motion blur and DOF in console version of the game. He said that tech team is working hard to implement it in and that the biggest problem beside the fact that they were short with time was that their artists weren't exactly experienced with console development. Assets creation and optimization were the thing they (he said) are aiming to be much better next time (C3 I guess).
So, hard to compare when games have different set of trade offs. Both are technologically very impressive, with one trading of pixel density and frame rate for more visual grunt, while other going for more polished game. It will be interesting to compare two when C3 comes out, with SMAA on consoles (looks quite comparable with MLAA) and possibly much more polished product.
And I'll agree with Yosh on that lighting thing. The fact that there is no HDR in KZ3 is very noticeable. Overblown whites are everywhere. Some people may like it, but to me thats very big minus. Oh, and one more thing. When it comes to faces, Crysis 2 definitely has upper hand. I don't know why, but when not in pre rendered cut scenes, KZ3 faces don't look very good at all.