2003-03-07 12:12:28 - UT2003
Frames: 9013 - Time: 112672ms - Avg: 79.993 - Min: 44 - Max: 151
2003-03-07 12:17:05 - UT2003
Frames: 11220 - Time: 142905ms - Avg: 78.513 - Min: 46 - Max: 150
2003-03-07 12:27:27 - UT2003
Frames: 11929 - Time: 137228ms - Avg: 86.928 - Min: 44 - Max: 153
2003-03-07 12:57:39 - UT2003
Frames: 5294 - Time: 72204ms - Avg: 73.320 - Min: 46 - Max: 104
1st test was using trilinear quality AF (128 tap aniso)
2nd was using performance AF (64 tap aniso)
3rd test was using only trilinear filtering with no AF
4th test 4x FSAA and 128 tap aniso
The slider for both was set on 16x. No AA was used.
So where is the AF performance hit using trilinear? Wasn't is supposed to be like 20%?
Benchmarking I have used the exact same path and have jumped and shot at certain points for the tests to remain consistant as possible.
This game isn't the only game where 128x AF takes jack all performance hit over 64 tap and even no AF.
May I ask why? (using cat 3.1)
I played at 1024x768 everything set to max.
$0400000005 AGP rate : 1x 2x 4x supported, 4x selected
$0400000006 AGP SBA : supported, enabled
$0400000007 AGP FW : supported, enabled
$0900000004 Core clock : 378.000MHz
$0900000005 Memory clock : 337.500MHz (675.000MHz effective)
Frames: 9013 - Time: 112672ms - Avg: 79.993 - Min: 44 - Max: 151
2003-03-07 12:17:05 - UT2003
Frames: 11220 - Time: 142905ms - Avg: 78.513 - Min: 46 - Max: 150
2003-03-07 12:27:27 - UT2003
Frames: 11929 - Time: 137228ms - Avg: 86.928 - Min: 44 - Max: 153
2003-03-07 12:57:39 - UT2003
Frames: 5294 - Time: 72204ms - Avg: 73.320 - Min: 46 - Max: 104
1st test was using trilinear quality AF (128 tap aniso)
2nd was using performance AF (64 tap aniso)
3rd test was using only trilinear filtering with no AF
4th test 4x FSAA and 128 tap aniso
The slider for both was set on 16x. No AA was used.
So where is the AF performance hit using trilinear? Wasn't is supposed to be like 20%?
Benchmarking I have used the exact same path and have jumped and shot at certain points for the tests to remain consistant as possible.
This game isn't the only game where 128x AF takes jack all performance hit over 64 tap and even no AF.
May I ask why? (using cat 3.1)
I played at 1024x768 everything set to max.
$0400000005 AGP rate : 1x 2x 4x supported, 4x selected
$0400000006 AGP SBA : supported, enabled
$0400000007 AGP FW : supported, enabled
$0900000004 Core clock : 378.000MHz
$0900000005 Memory clock : 337.500MHz (675.000MHz effective)