Secessionist
Banned
DC:
CPU: SH5 @ 400 MHz (instead of the SH4 @ 200MHz) (faster CPU so it could do audio and T&L)
same GPU except at 135MHz instead of 100MHz.
2 MB cache buffer for the GD-ROM Drive; dual layer GD-ROMs (so the max size would be 2.4GB or 1/2 of a SL DVD).
Sega Saturn:
MIPS R4300i @ 100MHz (N64 CPU +6.25 MHz)
MIPS R4600 @ 100MHz (KI arcade board CPU)
SHARC DSP @ 100MHz (4 at unknown-to-me-clock speed used on Model 2 arcade board)
Pixel processor @ 50 MHz (does 32 bit RGBA blending @ 320x224/240 or 400x300 or 512x448)
quad speed CD-ROM drive with 1 MB cache buffer (instead of having double speed drive with half cache+SH1 controller)
8MB RDRAM (2x4MB on 16bit x 2 channel 500MHz bus) (same as N64 except double bandwidth to cancel out latency disadvantage)
I was wondering if the Saturn would've been more cost-effective that way with less processors that are more powerful.
CPU: SH5 @ 400 MHz (instead of the SH4 @ 200MHz) (faster CPU so it could do audio and T&L)
same GPU except at 135MHz instead of 100MHz.
2 MB cache buffer for the GD-ROM Drive; dual layer GD-ROMs (so the max size would be 2.4GB or 1/2 of a SL DVD).
Sega Saturn:
MIPS R4300i @ 100MHz (N64 CPU +6.25 MHz)
MIPS R4600 @ 100MHz (KI arcade board CPU)
SHARC DSP @ 100MHz (4 at unknown-to-me-clock speed used on Model 2 arcade board)
Pixel processor @ 50 MHz (does 32 bit RGBA blending @ 320x224/240 or 400x300 or 512x448)
quad speed CD-ROM drive with 1 MB cache buffer (instead of having double speed drive with half cache+SH1 controller)
8MB RDRAM (2x4MB on 16bit x 2 channel 500MHz bus) (same as N64 except double bandwidth to cancel out latency disadvantage)
I was wondering if the Saturn would've been more cost-effective that way with less processors that are more powerful.