PowerVR Siggraph 2007 presentations list support for the DirectX 10.1 API in SGX.
(slide 6)
http://www.khronos.org/developers/library/2007_siggraph_bof_opengles/OpenGL ES BOF Demos Aug97.pdf
Previously, the company only went as far as describing that its functionality "exceeds... Microsoft Vertex and Pixel Shader Model 3 requirements".
The list of SGX licensees mentions the existence of multiple, unannounced customers. Prior press releases account for only one unidentified company, so SGX appears to be adding more partner wins.
Performance at 100-MHz for PowerVR's new laptop core, the SGX545, is claimed to be 31-Mtri/sec and 1-Gpix/sec. Interestingly, the SGX510's pixel fillrate is quoted as starting lower than the MBX Lite's.
(slide 6)
http://www.khronos.org/developers/library/2007_siggraph_bof_opengles/OpenGL ES BOF Demos Aug97.pdf
Previously, the company only went as far as describing that its functionality "exceeds... Microsoft Vertex and Pixel Shader Model 3 requirements".
The list of SGX licensees mentions the existence of multiple, unannounced customers. Prior press releases account for only one unidentified company, so SGX appears to be adding more partner wins.
Performance at 100-MHz for PowerVR's new laptop core, the SGX545, is claimed to be 31-Mtri/sec and 1-Gpix/sec. Interestingly, the SGX510's pixel fillrate is quoted as starting lower than the MBX Lite's.