Description
We are looking for a senior animation programmer to help develop next generation animation systems for a current working title being developed by Bend Studio. This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications. This role is closely related to both a physics and animation engineer.
Responsibilities
Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines.
Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK,procedural / physical animation, and facial animations.
Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff.
Key Skills
Strong 3DMath skills.
Strong C++and software engineering skills.
Working knowledge of current animation tools and middleware.
Strong interest in researching and developing new animation related technologies.
Excellent communication skills.
Qualifications
Required Skills & Experience
Current and Next Gen game console experience strongly desired.
3-5 years industry or related experience.
1 or more published titles.
Strong understanding and familiarity with current UNREAL technology desired.
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Please contact me directly (I'm a contract recruiter for Sony)
Phone - 250-327-8886
jshaw.contract@gmail.com
We are looking for a senior animation programmer to help develop next generation animation systems for a current working title being developed by Bend Studio. This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications. This role is closely related to both a physics and animation engineer.
Responsibilities
Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines.
Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK,procedural / physical animation, and facial animations.
Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff.
Key Skills
Strong 3DMath skills.
Strong C++and software engineering skills.
Working knowledge of current animation tools and middleware.
Strong interest in researching and developing new animation related technologies.
Excellent communication skills.
Qualifications
Required Skills & Experience
Current and Next Gen game console experience strongly desired.
3-5 years industry or related experience.
1 or more published titles.
Strong understanding and familiarity with current UNREAL technology desired.
---
Please contact me directly (I'm a contract recruiter for Sony)
Phone - 250-327-8886
jshaw.contract@gmail.com