The other day my wife received the latest issue of her favorite (consumer) magazine in the mail, and that started me off reminiscing about that once, a long, long time ago, I also knew the joy of receiving the latest issue of my favorite magazine on the doormat. I've never stopped thinking about this magazine either - each time the discussion about well-written and thought out reviews pops up, so does this magazine.
A few of the magazine's absolute highlights coincided with some absolute highlights in the history of gaming, but particularly of the era.
- The review system, which used a whopping 1000 point system (eat that, EGM), with separate 1-10 indicaters for graphics, audio, IQ and fun factor.
- Sported the fantastic PIC: the Predicted Interest Curve
- Separate Awards for Sound, Graphics, Idea, and Trailblazer (must buy)
- Ace Benchmarks (best of genre, updated each issue)
- Fabulous looking 6 page reviews of key titles
- Reviews always of games as released to retail
- Actively stated policy of comparing a game to best of genre to give a player a solid frame of reference for any new title
For me, the magazine peaked together with the 16-bit era, with issues 51 and onwards (not coincidentally this was during the holiday season). Additionally, it just looked absolutely beautiful. Just look at the overview page of this one issue, issue 52 (January 1992):
http://amr.abime.net/issue_1215_pages
You should notice immediately from that page that the six page reviews had a fantastically beautiful layout. And they didn't just look good - they successfully conveyed the amazing design and graphical innovations of the games of that era. Just look at the titles reviewed in issue 52: Another World and Populous 2 are classics (Populous 2 probably my all-time favorite game ever, and it fittingly received a score 985 ) and have very distinctive graphics, but even Epic was pretty amazing for the time (trailblazing 3D graphics) and the other big reviews are of Wolfchild, First Samurai and Eye of the Beholder 2.
The benchmarked games of that issue - well, the next one, as they didn't have space for it in issue 52 apparently - show that this was a great era for gaming (each title followed by its category in brackets). SWIV (Arcade Blast), Gods (Arcade Adventure), Eye of the Beholder (Role Playing Games), Kick Off 2 (Sports Arcade), Civlisation (Strategy), The Secret of Monkey Island (Adventure), Formula 1 Grand Prix (Racing Simulation), IK+ (Beat Em Up), Stunt Car Racer (Racing Game), Jimmy White Whirlwind Snooker (Sports Simulation), Chuck Yeager's Air Combat (Simulation), Mega lo Mania (Action Strategy), Tetris (Puzzle), and Super Mario World (Platform / Gameboy version). Many of these titles were recent releases too, highlighting the strength of games released in that era.
Of note to me personally also is that in Europe, this was the time where consoles were still not significant, and only just starting to make their way (back) up, as is reflected in the very small section dedicated to console titles. Also of note is the presence of PC. I think the PC was smaller for games in this area than it is today - the Amiga and Atari ST back then took very similar positions to the PS3 and 360 now, but in this era many titles released on PS3 and 360 also make it to PC, which was much less common back then. And finally of course, the heated battle between two very similar systems, the Atari ST and the Commodore Amiga, surely and strongly bring to mind the current battle between the PS3 and 360, but without the Wii factor.
For me, the early nineties were a high-point in gaming history, and ACE magazine captured that high-point like no other - I see that now even more clearly then I saw it then (I didn't have as much historical perspective when I was 15, never mind the history of gaming being infinitely shorter). Right now, progress and innovation in gaming at the very least seems to be going slower than it did back then, taking a back-seat to technology and big budgets. However, part of this is just typical of the first years of a new technological cycle - the peak years will be coming towards its end. Here's hoping PSN, WiiWare and Live Arcade will help bring back the innovation, and it will inspire the birth of a review site (magazine today doesn't seem as likely ) that can capture those days of glory as well as ACE magazine did.
And sport as good of a review system.
A few of the magazine's absolute highlights coincided with some absolute highlights in the history of gaming, but particularly of the era.
- The review system, which used a whopping 1000 point system (eat that, EGM), with separate 1-10 indicaters for graphics, audio, IQ and fun factor.
- Sported the fantastic PIC: the Predicted Interest Curve
- Separate Awards for Sound, Graphics, Idea, and Trailblazer (must buy)
- Ace Benchmarks (best of genre, updated each issue)
- Fabulous looking 6 page reviews of key titles
- Reviews always of games as released to retail
- Actively stated policy of comparing a game to best of genre to give a player a solid frame of reference for any new title
For me, the magazine peaked together with the 16-bit era, with issues 51 and onwards (not coincidentally this was during the holiday season). Additionally, it just looked absolutely beautiful. Just look at the overview page of this one issue, issue 52 (January 1992):
http://amr.abime.net/issue_1215_pages
You should notice immediately from that page that the six page reviews had a fantastically beautiful layout. And they didn't just look good - they successfully conveyed the amazing design and graphical innovations of the games of that era. Just look at the titles reviewed in issue 52: Another World and Populous 2 are classics (Populous 2 probably my all-time favorite game ever, and it fittingly received a score 985 ) and have very distinctive graphics, but even Epic was pretty amazing for the time (trailblazing 3D graphics) and the other big reviews are of Wolfchild, First Samurai and Eye of the Beholder 2.
The benchmarked games of that issue - well, the next one, as they didn't have space for it in issue 52 apparently - show that this was a great era for gaming (each title followed by its category in brackets). SWIV (Arcade Blast), Gods (Arcade Adventure), Eye of the Beholder (Role Playing Games), Kick Off 2 (Sports Arcade), Civlisation (Strategy), The Secret of Monkey Island (Adventure), Formula 1 Grand Prix (Racing Simulation), IK+ (Beat Em Up), Stunt Car Racer (Racing Game), Jimmy White Whirlwind Snooker (Sports Simulation), Chuck Yeager's Air Combat (Simulation), Mega lo Mania (Action Strategy), Tetris (Puzzle), and Super Mario World (Platform / Gameboy version). Many of these titles were recent releases too, highlighting the strength of games released in that era.
Of note to me personally also is that in Europe, this was the time where consoles were still not significant, and only just starting to make their way (back) up, as is reflected in the very small section dedicated to console titles. Also of note is the presence of PC. I think the PC was smaller for games in this area than it is today - the Amiga and Atari ST back then took very similar positions to the PS3 and 360 now, but in this era many titles released on PS3 and 360 also make it to PC, which was much less common back then. And finally of course, the heated battle between two very similar systems, the Atari ST and the Commodore Amiga, surely and strongly bring to mind the current battle between the PS3 and 360, but without the Wii factor.
For me, the early nineties were a high-point in gaming history, and ACE magazine captured that high-point like no other - I see that now even more clearly then I saw it then (I didn't have as much historical perspective when I was 15, never mind the history of gaming being infinitely shorter). Right now, progress and innovation in gaming at the very least seems to be going slower than it did back then, taking a back-seat to technology and big budgets. However, part of this is just typical of the first years of a new technological cycle - the peak years will be coming towards its end. Here's hoping PSN, WiiWare and Live Arcade will help bring back the innovation, and it will inspire the birth of a review site (magazine today doesn't seem as likely ) that can capture those days of glory as well as ACE magazine did.
And sport as good of a review system.