Renegade X - Fan Remake of Command & Conquer Renegade

I played Renegade quite a bit, when I purchased the First Decade collection.

Actually, it reminds me more of Star Wars: Battlefront than Battlefield.
 
I really liked Renegade (still have it installed) even though it's generally looked down upon

I think that was because the developers put their weight on the multiplayer experience so the single-player part (story and skirmishes against A.I.s) ended up rather mediocre.

While this sounds like your everyday shooter released during the last 5 years, back in 2002 the reviewers still cared a lot about the offline experience.
That and the game had Unreal Engine 1 looks but it was released during the same year as Unreal Tournament 2003 (Unreal Engine 2), which was a bit off-putting.

The best part was of course the multiplayer experience with vehicles, something that would only appear again in Unreal Tournament 2004, 3 years later.
 
For a time, I really wished for a FPS where we played Tanya in the Red Alert series, killing dozens of soviet soldiers, running away from tesla coils and putting C4 in soviet power plants to disable said tesla coils and blow up the rest of the base.
 
EA has decided to release the source code of several games in the series under a GPL license, thus allowing fans to modify and improve these titles with complete freedom. In addition, theyconfirmed the implementation of official Steam Workshop support in several titles in the franchise, something that will facilitate the distribution and access to maps and mods created by the players themselves.



That's the way EA. Now those games are listed in their Github.

 
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I think that was because the developers put their weight on the multiplayer experience so the single-player part (story and skirmishes against A.I.s) ended up rather mediocre.

While this sounds like your everyday shooter released during the last 5 years, back in 2002 the reviewers still cared a lot about the offline experience.
That and the game had Unreal Engine 1 looks but it was released during the same year as Unreal Tournament 2003 (Unreal Engine 2), which was a bit off-putting.

The best part was of course the multiplayer experience with vehicles, something that would only appear again in Unreal Tournament 2004, 3 years later.

I know the member isn't here anymore but I don't know if the above is really historically accurate.

Counter-Strike had already been out for years and basically redefined FPS games for that era. The standalone retail to that was really what pushed it mainstream it was released in 2000 without even any bot support. UT and Quake 3 earlier than that were just bot matches for SP.

Battlefield 1942 came out later the same year in 2002 with bot match only SP and it was very well received and launched a franchise. It also was a MP experience with vehicles (and I would think the franchise most associate with popularizing this) so you for sure did not have to wait to UT 2004.

There's also Tribes 2 from what I remember was fairly popular during that time which was MP only and somewhat conceptually similar.

Although thinking about it a bit I think overall conceptually the most similar game of that time was Giants Citizen Kabuto which came out slightly earlier. That did though have an actual SP component from what I remember. It didn't benefit from being franchise IP so I don't know how popular it got. I do recall it was somewhat of a mainstay with hardware review sites though.
 
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