...for two unannounced 360 titles. Hey it's something (and old )!
http://www.gamasutra.com/php-bin/news_index.php?story=15701
http://www.pathengine.com/
http://www.gamasutra.com/php-bin/news_index.php?story=15701
Pathfinding for A.I. ? Doesn't sound like something you'd use in a Killer Instinct game, but how about BanjoThreeie and... Perfect Dark uh...One?The PathEngine SDK is built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. The approach enables PathEngine to provide both pathfinding and collision in tight integration against a single agent movement model that takes agent shape into account and supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.
http://www.pathengine.com/