As usual, start with the bad points
#1
Inconsiderate save system. Save points are few - only 1 is active in the entire game world at any time. Game also has habit of dumping characters into events and hour(s)-long quests with no save points at all. Game is not difficult, so minor annoyance.
#2
Story has good material and background, but lacks good execution for the second half of the game - 'anime-cliche' in a certain sense. Related to #3. A minor complaint.
#3
Extremely irritating protagonist. TriAce acheived a historic first - inventing a fictional game character that I'm annoyed with. Unhappy with a game protagonist before? Well you have not seen the new low that TriAce has accomplished. The candidate is also coupled with a stupidity and ineptedness that appears to be a neccessary ingrediant related to #2 - The protagonist has the common sense of a retard, and never asks the brightly-flashing-screaming-obvious questions that will lead to the story ending very quickly and the author(s) having to come up with better scripts and plots.
I therefore take some perverse delight in knowing that for giving me such an irritating protagonist, Radiata Stories is cursed with a sales number of a mere ~300K to date - a painful disappointment for such a high profile and otherwise excellent product. They will never hit the 500K mark in Japan.
Good Points
#1
Excellent visuals, proscan support for 4:3 and 16:9. Screenshots are available everywhere so I won't elaborate. Very good music score - one of the best I've heard this generation.
#2
Impressive gameworld. Not as hugh as DQ8, but still many places to explore. The castle and city qualify as some of the best designed in the gaming world. Wonder how TriAce does a 'GTA-world'? It's very different, but still a virtual world in its own class. A lot of care and detail - no room, no alley, no corridor is generic.
#3
Side quests, combat, all the usual stuff - they are all excellent. So let's get to the real jewel of the game - the inhabitants of Radiata Sories...
#4
- There are 177 recruitable characters.
- All the 177 + shop-keepers + waitresses are UNIQUE.
- All of them have their own daily schedule of activities.
- Recruiting a character of course, requires certain conditions to be met, and depends on each individuals' time schedule.
What this means is that the massive city of Radiata is a joy to explore. Walking down the same street for the 30th time at different times of the day is still a unique experience. There's that high priestess accompanied by the acolyte twins, heading to the jewel shop. There's that priest there at that corner, still preaching to the masses. Eh, why's that burglar from the other side of town staring at him? That old monk is practicing kung fu on the bridge. Why is that guy from the warrior's guild walking into a bookshop? I'll follow and see. Wait - that's the magician girl I spoke to yesterday. Maybe I'll see where she's headed instead.
And so on and so forth and so on and so forth...
Final Recommendation
The only major complaint is the irritating village idiot protagonist. If not for that, my recommendation is an unhesitant GET. Maybe it's just my personal preference. Maybe knowing that the protagonist is going to be irritating makes you ready and less annoyed when you play the game. If so, then go on - GET.
#1
Inconsiderate save system. Save points are few - only 1 is active in the entire game world at any time. Game also has habit of dumping characters into events and hour(s)-long quests with no save points at all. Game is not difficult, so minor annoyance.
#2
Story has good material and background, but lacks good execution for the second half of the game - 'anime-cliche' in a certain sense. Related to #3. A minor complaint.
#3
Extremely irritating protagonist. TriAce acheived a historic first - inventing a fictional game character that I'm annoyed with. Unhappy with a game protagonist before? Well you have not seen the new low that TriAce has accomplished. The candidate is also coupled with a stupidity and ineptedness that appears to be a neccessary ingrediant related to #2 - The protagonist has the common sense of a retard, and never asks the brightly-flashing-screaming-obvious questions that will lead to the story ending very quickly and the author(s) having to come up with better scripts and plots.
I therefore take some perverse delight in knowing that for giving me such an irritating protagonist, Radiata Stories is cursed with a sales number of a mere ~300K to date - a painful disappointment for such a high profile and otherwise excellent product. They will never hit the 500K mark in Japan.
Good Points
#1
Excellent visuals, proscan support for 4:3 and 16:9. Screenshots are available everywhere so I won't elaborate. Very good music score - one of the best I've heard this generation.
#2
Impressive gameworld. Not as hugh as DQ8, but still many places to explore. The castle and city qualify as some of the best designed in the gaming world. Wonder how TriAce does a 'GTA-world'? It's very different, but still a virtual world in its own class. A lot of care and detail - no room, no alley, no corridor is generic.
#3
Side quests, combat, all the usual stuff - they are all excellent. So let's get to the real jewel of the game - the inhabitants of Radiata Sories...
#4
- There are 177 recruitable characters.
- All the 177 + shop-keepers + waitresses are UNIQUE.
- All of them have their own daily schedule of activities.
- Recruiting a character of course, requires certain conditions to be met, and depends on each individuals' time schedule.
What this means is that the massive city of Radiata is a joy to explore. Walking down the same street for the 30th time at different times of the day is still a unique experience. There's that high priestess accompanied by the acolyte twins, heading to the jewel shop. There's that priest there at that corner, still preaching to the masses. Eh, why's that burglar from the other side of town staring at him? That old monk is practicing kung fu on the bridge. Why is that guy from the warrior's guild walking into a bookshop? I'll follow and see. Wait - that's the magician girl I spoke to yesterday. Maybe I'll see where she's headed instead.
And so on and so forth and so on and so forth...
Final Recommendation
The only major complaint is the irritating village idiot protagonist. If not for that, my recommendation is an unhesitant GET. Maybe it's just my personal preference. Maybe knowing that the protagonist is going to be irritating makes you ready and less annoyed when you play the game. If so, then go on - GET.