For first time ever, a gaming portable to be sold at loss!
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PSP is offcially sub $200 in Japan!
PSP 19800 Yen
http://www.scei.co.jp/corporate/release/pdf/041027a.pdf
PSP + MS Duo + remote headphone = 24800 yen
http://www.scei.co.jp/corporate/release/pdf/041027b.pdf
By this single stroke of ballsy gambit, the argument that DS and PSP is competing in different markets by Nintendo fans and even Sony's own marketing department (preparing consumers for the posibble sticker shock) has been slashed into bloody chunks. Sony is going for the kill. Sony wants the "third pillar" demolished even before it has a chance to be erected and spoil the PSP until a proper GB Advance replacement arrives.
Never in history of gaming portables, was any hardware sold at a loss. Only the console business was set to the 'sell the handles at a loss, make money on the blades' model, since the software to console attachment rate was great enough to support such a plan. No gaming portable ever came close enough to such attachment rates for the manufacturer to feel comfortable enough with selling hardware at a loss to build up the market share (perhaps some of the Gameboy iterations came close to or exceeded such attachment rates, but since they always were the market leader, they weren't ever compelled to sell the hardware at a loss at any point).
This is A HUGE gamble for Sony. Will it pay off?
Some possible reasons why Sony is compelled to sell PSP at a loss:
1. They are in it for the long haul with the PSP.
Unlike new Gameboy every 18 months plan like Nintendo's, Sony has already stated that the PSP is a 10 year hardware. You won't be seeing PSP 2 in 2 year's time (not counting the little improvements they'll make as they go), that's for sure, but you can count on a new Gameboy before 2 years is up (Nintendo has already stated that a real Gameboy Advance replacement that is not a "third pillar" is in the works, to be unveiled in a year or so).
By aiming for the long haul, they are willing to eat huge losses on the hardware for the first few years until manufacturing processes catches up on costs, while building a PSOne like iron glove stranglehold on the portable marketshare leadership.
2. PSP's technology is advanced enough to compete in the long haul.
Specs for the PSP is certainly well above the DS and anything else in the horizon. Just in polycount, PSP's 33 million per sec theoretical/8 million per sec practical just dwarfs the closest competitor in performance, which is the Tiger Telematic's Gizmondo (thanks to nVidia's GoForce 3D 4500 GPU), rated at 5 million per sec theoretical/sub 1 million per sec practical. DS's 120,000 polys per sec is not even in the same hemisphere.
I highly doubt PSP will compete anywhere near 10 years down the road, but for the next few years, it should compete handidly in 3D performance.
3. Nintendo's semi agressive pricing on the DS is forcing their hands.
$150 for DS is significantly lower than the $200 the anaylists and probably Sony were expecting. PSP's perceived value might eaily be 50% or so more over the DS to the consumers, but 100% more? Sony must have not thought so either. So their plans for $300 PSP went out the window with the Nintendo's TGS announcement (making for the unexpected silence on the PSP pricing plans back then).
Few months later, this is the reply by Sony. And the gloves are off.
Possible wrenches in Sony's plans:
1. Even with the great value PSP now presents, PSP's poor battery performance could bring the early pro and consumer reviews down enough to slow down PSP adoption outside of hardcore gamers.
Negative vibe on the battery performance could be a spoiler for PSP's market build up until Sony solves the problem, which could be couple of years.
2. Competition could catch up in 3D performance quicker than expected.
nVidia and PowerVR has already shipped portable 3D chips to OEMs, and a Pocket PC with the PowerVR chip (essentially a slower but more feature filled version of the CLX graphics chip in the Dreamcast) has shipped in the form of the Dell Axim X50V. ATI will follow suit with their own 3D handheld chip in the coming months. Although they are only a fraction of the power (1/4~1/5 approximately) of the PSP's GPU, they do run cooler and drain less battery power.
And with the focus squarely on handheld 3D now, and all the potential uber cell phones and PDAs to be sold, the race is on in mobile 3D development. Next year should be intersting since even MS is making sure that the Pocket PC OS (Windows Mobile 2005) will have all the proper support for 3D with the inclusion of Direct 3D mobile. IMG Tech (PowerVR), nVidia, and ATI, as well as others will be pouring on the money for the dominance of mobile 3D in the coming years. PSP could be superceded in 3D performance as quickly as 3~4 years, if PC 3D GPU development is anything to go by.
The question then becomes, would Sony would have gathered enough of the marketshare with the PSP by then to have enough command of the market and the dev support to twart the newcomers (one of them probably from Microsoft)?