Megadrive1988
Veteran
okay, I've been wanting to ask this for a few days now, even though it's been discussed before. I myself have probably asked this or mentioned it in various threads. but it's been on my mind and feel it should be discussed. how feasible is it for PlayStation3s to share processing and rendering resources if they are connected together LOCALLY. not on the internet whatsoever, with the internets bandwidth and latency limitations.
what if we have 2, 3, 4 or more PS3s connected together, via link cable, like we have had with PS1, Saturn, Dreamcast, PS2, Xbox, etc, for multiplayer games where each player has their own screen...but not for multiplayer gaming in this case, because now we want to combine the processing and graphics rendering power of at least several PS3s... or if not link cable, then whatever is the fastest direct connection. serial, ethernet, whatever. all of our sharing PS3s are on a table, linked up. no internet delays to worry about. we want to use all the resources of all the PS3s to provide more simulation and rendering performance for a game.
we have PS3s so close together, almost like the PS2 chipsets in the GSCube. well, maybe not THAT close, but not far away like across the internet.
with internet limitations removed in my senereo, what possibilities does this open up for realtime rendering/gaming with the combined power of say, 4 to 16 PS3s, connected directly.
one more thing...there was an article or post from 2003, that gave an example of 4 PS3s connected in the same room. 1 PS3 would dish out work to the 3 other PS3s. I've been looking for it as I put this little thread together but haven't found it, maybe someone will remember where that is (im sure it got posted here on B3D) and post it here.
what if we have 2, 3, 4 or more PS3s connected together, via link cable, like we have had with PS1, Saturn, Dreamcast, PS2, Xbox, etc, for multiplayer games where each player has their own screen...but not for multiplayer gaming in this case, because now we want to combine the processing and graphics rendering power of at least several PS3s... or if not link cable, then whatever is the fastest direct connection. serial, ethernet, whatever. all of our sharing PS3s are on a table, linked up. no internet delays to worry about. we want to use all the resources of all the PS3s to provide more simulation and rendering performance for a game.
we have PS3s so close together, almost like the PS2 chipsets in the GSCube. well, maybe not THAT close, but not far away like across the internet.
with internet limitations removed in my senereo, what possibilities does this open up for realtime rendering/gaming with the combined power of say, 4 to 16 PS3s, connected directly.
one more thing...there was an article or post from 2003, that gave an example of 4 PS3s connected in the same room. 1 PS3 would dish out work to the 3 other PS3s. I've been looking for it as I put this little thread together but haven't found it, maybe someone will remember where that is (im sure it got posted here on B3D) and post it here.