Atlus VS Wikidot.
Wikidot wins 7-5. Ilkarraven and LunarHostility remained for their team
Wikidot VS Gamegaqs.
Wikidot wins 7-5 Ilkarraven and Ryuzaki remained.
Atlus VS Gamefaqs.
Gamefaqs wins 7-6. A2thecs won the last fight against True Rememberance
This means Wikidot won in the advanced category. Congrats to them.
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EU. tournament
August 7th,8pm london time
Soul level: 120 (100-130)
Organizer PSN ID: DeathEleament
Atlus is pleased to announce today that the online support for Demon’s Souls, exclusively on the PlayStation 3, will continue until next year.
Fans who love playing Demon’s Souls will don’t have to worry about losing the online support function until March 2011. The World Tendency event will continue and to celebrate the awesome news today, the world will be switched into Pure Tendency, making the game slightly easier to newcomers who just picked the game up.
The Black Phantom Edition of terrific PS3 role-playing game Demon's Souls has - but for a few "dribs and drabs" - sold out in the UK, according to publisher Namco Bandai Partners.
"I can't give you a number, but what I mean by an 'amazing success' is that all the stock we built of the Black Phantom Edition has sold out (apart from dribs and drabs)," Lee Kirton, marketing and PR manager for Namco Bandai Partners UK, told Eurogamer.
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"We haven't done hundreds of thousands of units," he added, "but we've been pleased."
Demon's Souls: Black Phantom Edition, released 25th June, spent just two weeks in the UK all-formats top 40 chart - entering in sixth and then falling to 20th a week later.
This Friday, Namco Bandai will release the standard edition of Demon's Souls at the much cheaper price of £34.99.
“I’m no fan of the genre westerners refer to as the JRPG,” says Takeshi Kajii, the producer at Sony Computer Entertainment who first approached From Software with the proposition to rediscover a lost breed of action game. “I’ve always loved the dark fantasy genre, from Wizardry right through to King’s Field. Yet games that assume that aesthetic these days are usually, at their heart, more like science-fiction. So my desire was to revisit this lost area of gaming, to rediscover a charismatic corner of the medium.”
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For game director Hidetaka Miyazaki, the interest was shared.
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Miyazaki explains. “I never had a videogame influence in mind when writing the design documents. Of course, people need to make comparisons and our game has been likened to Diablo, Wizardry, Monster Hunter and even Bushido Blade. But none quite fit. I think this is because our orientation for the game was so different. We weren’t built around cutscenes or scenario, as in so many action-RPGs. Rather, our aim was to have the player feel rewarded simply by playing the game. Not for completing a quest or finding a prize or winning loot, but simply by playing and experiencing the game.”
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“When we first demo’d Demon’s Souls at the Tokyo Game Show it was nothing short of a disaster,” explains Kajii. “People were initially excited about the idea of a dark fantasy game, but they were so critical of the gameplay. Many people presumed we were still working on the combat at that stage of development, despite it being nearly finished!
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”The theme of risk permeates the game itself, where players are constantly tested, and the stakes are continually raised. “Initially the plan was to have the game feature perma-death, where death of the character would result in the save file being erased,” Kajii laughs.
We weren?t built around cutscenes or scenario, as in so many action-RPGs. Rather, our aim was to have the player feel rewarded simply by playing the game. Not for completing a quest or finding a prize or winning loot, but simply by playing and experiencing the game.?
Yeah, I am a little worried KZ3 may be heading that way. Let's see.