G6230 / 430 announced.
G6200 = 2 clustersFollowing on from the G6200 and G6400 cores, the PowerVR G6230 and G6430 offer two further design points in the Series6 family, which now includes two ‘two-cluster’ and two ‘four-cluster’ IP cores.
http://www.imgtec.com/News/Release/index.asp?NewsID=686G6230 / 430 announced.
So how are the G6x30 series different? When they say "extra area for maximum performance" do they mean each cluster gets more pipelines/EUs? Or are the G6x30 series the DX11.1 parts vs the regular DX10, where "performance" is less about raw performance than more advanced features enabling efficiencies?PowerVR G6200 and G6400 are designed to deliver the best performance at the smallest area possible for two and four cluster architectures respectively, while the PowerVR G6230 and G6430 ‘go all out’, adding incremental extra area for maximum performance whilst minimising power consumption.
and the highlighted part means that even G6430 isn't surpassing the 1 TFLOP range, then it might make sense.PowerVR Series6 GPU cores are designed to offer computing performance exceeding 100GFLOPS (gigaFLOPS) and reaching the TFLOPS (teraFLOPS) range enabling high-level graphics performance from mobile through to high-end compute and graphics solutions.
Good luck for me or anyone else outside IMG finding the difference between a GC6230 and a GC6400 for instance.
I have no idea how you're getting that from the quoted part. :|G6200 = 2 clusters
G6230 = 2*(2 clusters)
G6400 = 4 clusters
G6430 = 2*(4 clusters)
But fatter in the SGX530 vs SGX540 sense where each cluster has more EUs or fatter in the Series 5 vs Series 5XT sense where each EU has been redesigned and beefed up?The G6230 and G6430 seem like just higher performance tuned variants (fatter) of the original two and four cluster cores, not the DirectX 11.1 compliant cores or MP configs or anything else (though the logic to glue to MP solutions is likely baked in there from the start).
But fatter in the SGX530 vs SGX540 sense where each cluster has more EUs or fatter in the Series 5 vs Series 5XT sense where each EU has been redesigned and beefed up?
But fatter in the SGX530 vs SGX540 sense where each cluster has more EUs or fatter in the Series 5 vs Series 5XT sense where each EU has been redesigned and beefed up?
Is fatter in the sense of having design optimizations trading area for attainable clock speed an option too?
Now Rogue bites into another field; I'd be VERY surprised if any of the next generation small form factor GPUs still has vector ALUs, meaning that things on multiple fronts aren't as easily comparable to the current generation of GPUs. First of all I'd suggest that Rogue will have a much higher ALU:TMU ratio than Series5 and 5XT cores; it should be either equal or higher to that of a SGX554.
Are you saying that you expect a transition from explicit parallelism to implicit/threaded parallelism, like what nVidia introduced with G80?
Unless I'm missing something, Series 5XT achieves parallelism in the following fashions:
1) By allowing two FP16 or three/four Fixed8/10 operations where normally one 32-bit operation would be allowed.
2) By allowing two 32-bit operations to be performed while an operand is shared between them.
3) Co-issue allowing two instructions to be performed simultaneously.
The first two at least are a pretty obvious optimization of register file space/access ports and execution resources, for when you don't need full precision. And specifying lower precision in shaders is a heavily advised optimization strategy for IMG's GPUs. All three of these techniques seem to require explicit parallelism, where it's lost with a SIMT approach. I could see adding SIMT on top of this scheme, but why would they abandon these existing techniques, outside of co-issue perhaps?
Another very important aspect of Power VR Series6’s GPU compute capabilities lies in how the graphics core can dramatically improve the overall system performance by offloading the CPU. The new family of GPUs offers a multi-tasking, multi-threaded engine with maximal utilization via a scalar/wide SIMD execution model for maximal compute efficiency and ensures true scalability in performance, as the industry is sending a clear message that the CPU-GPU relationship is no longer based on a master-slave model but on a peer-to-peer communication mechanism.
FY 12 presentation: http://www.imgtec.com/corporate/presentations/prelims12/index.asp
Nothing particular new, except that they went from 245M units 2010/1 to 325M for 2011/2.
They also said(either in that document or in the audio) "around" 10 rogue licencees and "around" 20 rogue Socs in development.