Anyone here have insights on when game developers may be able to better load balance a mis-matched CPU / GPU combination and what further s/w or h/w innovations such sophistication would require?
Looking at the latest 7800GTX benchmarks on a Athlon64 4000 its interesting to see how many games are CPU limited. So the obivious question is if a game engine detects a mismatched CPU / GPU arrangement, what can it do today to minimise the issue - and how much smarter can this capability be in the future?
Obivously having a bi-directional bus and probably WGF 2.0 would be hugely benefical here - but what else is needed and when do folk expect to see it materialise?
Looking at the latest 7800GTX benchmarks on a Athlon64 4000 its interesting to see how many games are CPU limited. So the obivious question is if a game engine detects a mismatched CPU / GPU arrangement, what can it do today to minimise the issue - and how much smarter can this capability be in the future?
Obivously having a bi-directional bus and probably WGF 2.0 would be hugely benefical here - but what else is needed and when do folk expect to see it materialise?