1024x768 32bit
no FAA no anisotropic 16x FAA no aniso 16x FAA aniso
3dmarks 6560 5451 4919
Game1 Low 98.2 77.1 67..2
Game1 High 40.2 39.1 36.6
Game2 Low 100.4 76.2 68.1
Game2 High 63.1 47.2 43.9
Game3 Low 102.0 87.7 78.9
Game3 High 49.9 47.1 44.7
Game4 24.5 18.6 13.7
Fill Single 746.5 713.0 707.3
Fill Multi 1663.5 2520.3 1653..5
High Poly 1 25,2 17.0 17.0
High Poly 8 11.0 10.1 10.1
RMBM 103.4 77.1 60.2
Dot3 75.6 59.5 39.6
Vertex Shader 77.6 42,3 26.0
Pixel Shader 66.8 49.6 41.6
Adv Pix Shader 59.2 40.8 28.1
Point Sprites 14.1 7.4 7.4
1280X1024
3dmarks 5007 4071 3596
Gane1 L 72.8 55.4 48.5
Game1 H 37.6 32.3 28.4
Gane2 L 70.6 54.2 48.8
Game2 H 47. 35.9 32.7
Game3 L 72.8 61.6 54.0
Game3 H 41.5 37.0 33..8
Game4 15.9 12.8 9.3
F S 715.1 688.5 688.5
F M 1796.8 2466.0 1783.6
H 1 L 23.4 14.7 14.7
H 8 L 10.7 9.3 9.4
EMBM 75.0 57.7 43.7
Dot3 48.6 39.9 27.6
Vertex 59.1 30.4 19.0
Pixel 48.3 35.4 30.5
APS 44.0 31.9 22.8
Point S 11.2 5.8 5.8
Note , I don't know why the fillrate increased so dramatically when using FAA without anisotropic filtering versus no FAA. Other than that one anomaly interesting performance no?
System P4-2Ghz i845 chipset, 512MB PC2100 DDR, SB Live (disabled) Parhelia 512 220/275 clock 18GB UDMA100 HDD 7200RPM, 2MB Cache, 9.5ms seek.
228 Parhelia drivers
no FAA no anisotropic 16x FAA no aniso 16x FAA aniso
3dmarks 6560 5451 4919
Game1 Low 98.2 77.1 67..2
Game1 High 40.2 39.1 36.6
Game2 Low 100.4 76.2 68.1
Game2 High 63.1 47.2 43.9
Game3 Low 102.0 87.7 78.9
Game3 High 49.9 47.1 44.7
Game4 24.5 18.6 13.7
Fill Single 746.5 713.0 707.3
Fill Multi 1663.5 2520.3 1653..5
High Poly 1 25,2 17.0 17.0
High Poly 8 11.0 10.1 10.1
RMBM 103.4 77.1 60.2
Dot3 75.6 59.5 39.6
Vertex Shader 77.6 42,3 26.0
Pixel Shader 66.8 49.6 41.6
Adv Pix Shader 59.2 40.8 28.1
Point Sprites 14.1 7.4 7.4
1280X1024
3dmarks 5007 4071 3596
Gane1 L 72.8 55.4 48.5
Game1 H 37.6 32.3 28.4
Gane2 L 70.6 54.2 48.8
Game2 H 47. 35.9 32.7
Game3 L 72.8 61.6 54.0
Game3 H 41.5 37.0 33..8
Game4 15.9 12.8 9.3
F S 715.1 688.5 688.5
F M 1796.8 2466.0 1783.6
H 1 L 23.4 14.7 14.7
H 8 L 10.7 9.3 9.4
EMBM 75.0 57.7 43.7
Dot3 48.6 39.9 27.6
Vertex 59.1 30.4 19.0
Pixel 48.3 35.4 30.5
APS 44.0 31.9 22.8
Point S 11.2 5.8 5.8
Note , I don't know why the fillrate increased so dramatically when using FAA without anisotropic filtering versus no FAA. Other than that one anomaly interesting performance no?
System P4-2Ghz i845 chipset, 512MB PC2100 DDR, SB Live (disabled) Parhelia 512 220/275 clock 18GB UDMA100 HDD 7200RPM, 2MB Cache, 9.5ms seek.
228 Parhelia drivers