Need for Speed goes Too Fast and Furious!

OVERLORD

Newcomer
Hope EA get handling and framerate right!

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More here http://www.cube-europe.com/screenshots.php?gid=nfsunder&page=1
 
Looks nice, but its not only a 2004 game, but also a multiplatform-looks-generic-on-all-platforms game.

And I haven't seen an Evo in any screens yet :(
 
After seeing NBA Street 2, I think EA has upped their middleware to levels I never thought they would. NBAS2 looks *TIGHT*. Anything but generic. From what I've seen of new NFS, it's again a sight to behold (Gamespot has the only video that I know of) It perfectly captures that night/neon/shiny look from F&F.
 
We already discussed on that board that EA has its own multi platform middleware unlike many others relyings more and more at Renderware.
 
What the? :oops:

A second NFS game to look forward to buying sounds like a wonderful thing! Hope this game turns out great. However, it looks like it is being done by that Blackbox developer. Should that be a little disconcerting, or do you think they can pull off good versions on all platforms this time?
 
We already discussed on that board that EA has its own multi platform middleware unlike many others relyings more and more at Renderware.

EAGL really isn't middleware anymore than GOAL is since it's strictly an in-house tool...

After seeing NBA Street 2, I think EA has upped their middleware to levels I never thought they would

Isn't it somewhat expected that their toolkit has improved after gaining experience of developing several titles on all three platforms? Besides, even middleware platforms like Renderware, Intrinsic and NetImmerse have drastically improved over the years...

I wish they used this middleware for Madden, because its been looking the same for nearly four years this generation.

Hehe, it's a football game, what do you expect? It's not like the genre (sports games in general) really lend themselves to a whole lot of visual innovation...

However, it looks like it is being done by that Blackbox developer. Should that be a little disconcerting, or do you think they can pull off good versions on all platforms this time?

Depends... IIRC they only did the PS2 version (the best one IMO) last time. While one can anticipate a good PS2 version again it remains to be seen how well the other platforms do. If the studio is any good (and I have no reason to doubt that) they should be able to do put out a quality title regardless of the platform (then again who knows).
 
Isn't it somewhat expected that their toolkit has improved after gaining experience of developing several titles on all three platforms?
Yeah, but still EA often gets ripped for their medicre looking titles. Looks like that's changing now.

Should that be a little disconcerting, or do you think they can pull off good versions on all platforms this time?
Balckbox did the best version of NFS last time around. I have no doubt their will put a great quality game on all the platforms, but I think PS2 version will again win by default as it's the only one with online support...
 
Oops! I keep getting that confused. It was EA Canada that did the lesser heralded Xbox and GC versions last time, right? If Blackbox really did the PS2 version last time, then I much, much look forward to seeing this title. Those guys really know how to make a fun car game! Let's hope they get the authentic car sounds in there, as well. ...and since this title is a "tuner scene", I hope there will be a "NAWS" upgrade, as well. :D
 
The key features:

  • Twenty fully customizable, licensed cars are included in the game from Mitsubishi Motors, Subaru, Toyota, and many more.
    Several unique racing events will be featured in the game including the following:
    [list:78654c0ccf]
  • Drag Racing: Explode off of the line with three other racers, on the brink of control, as you race for the finish line.
  • Street Racing: Heat up the cold city streets with some high octane, high speed racing, finding the fastest lines through a variety of open city racecourses.
[*]Hundreds of ways to customize your ride. Pick from major aftermarket parts manufacturers including AEM Inc., Audiobahn®, Bilstein®, Dazz Motorsport, DC Sports, Eibach®, Enkei, GReddy Performance Products Inc., HKS®, Holley®, Injen™, Jackson Racing, MOMO, Neuspeed®, Nitrous Express Inc., O.Z®, PIAA, Skunk2 Racing, Sparco®, StreetGlow®, and Turbonetics Inc.
[*]Need for Speed Underground’s amazing graphics will immerse gamers in the world of after hours street racing. The diverse urban nighttime environments are modeled after a variety of highly detailed real-world urban landscapes. A new sensation of speed has been created in the game by the award winning Need For Speed team and an OSCAR® nominated Hollywood visual effects expert.
[*]Over 100 unique events give racers the opportunity to earn cash, buy more upgrades, and unlock cars and tracks while increasing their street reputation.
[*]A diverse collection of high-octane music keeps the game rolling.
Online support for up to 4 players on the PlayStation 2 (broadband only) and PC.[/list:u:78654c0ccf]


:oops: yeeeess!

Hope they don't forget under car neon lights, Tireflys...etc :D
 
Why hasn't anyone made the comparison to this (possibly) being a straight dupe off of MSR? :) I can't imagine a better developer or franchise for the job, however. I was just wondering if there were any MSR fans that are a bit put off by this.
 
Archie said:
EAGL really isn't middleware anymore than GOAL is since it's strictly an in-house tool...
It IS multiplatform though, which is what most people 'think between the lines' when they say middleware ;)
Granted though, inhouse tools are more commonly multiplatform then people realize, even in cases of developer that concentrate on single platform.

Depends... IIRC they only did the PS2 version (the best one IMO) last time. While one can anticipate a good PS2 version again it remains to be seen how well the other platforms do.
You can skip the "IMO" there, PC version was incredibly weak product relatively to PS2 one, and from what I'm told XBox ver. was essentially the same as PC one.
So yeah, odds are all the better for this game, especially since they had time to improve on tech aspects which were the weakest part of the previous game.

Anyway, so far I'm fond of the rather unique art direction for this game - I know it follows the movie, but even the movie looked quite cartoony - as opposed to gritty or realistic ;)
It's somewhat similar to what I like about SSX too, now if only they did a better job with character designs/modelleling... (the one thing I Don't like :?)

Marc said:
After seeing NBA Street 2, I think EA has upped their middleware to levels I never thought they would
Like any toolset, even if it's inhouse - it takes time for other teams using it to get used to it. Usually, the more complex (and powerfull) the tools are, the longer it takes to see results that truly show it off.
And as Archie pointed out, the toolsets constantly improve, renderware and others have all come a long way since their first incarnations on nexgen platforms.
 
Evil_Cloud said:
No loss of quality when racing online? :/

Why would there be a loss of quality? The IO processor runs the TCP/IP stack, it doesn't load the EE at all, the extra overhead would be totally negligible.

*G*
 
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