Yes indeed. the MX was (or at least one possible version of MX) was going to feature on-die video memory. I read that in Intelligent Gamer. Very surprised that someone remembers MX having on-die video memory.
they said such an MX might be capable of upwards of 20 million polygons.
where as the "standard MX" (my phrase not their's) would do the said 1~4 million polys. i think the idea of an on-die video memory version of MX was scrapped, since the failure rate would have been so high back in 1997-1998.
I didnt know Samsung was involved in MX or 3DO hardware until i read the Next Generation Online article about Nintendo N2000, and Nintendo's problems finding a chipset provider.
Here's what I remember reading (no doubt some errors along the way) M2 was sold to Matsushita for $100M in 1995 as we all know. 3DO kept the rights to build future hardware (MX, M3, M4, etc) but eventually 3DO got out of console hardware and sold their hardware design team, called
3DO Systems, to Samsung, who renamed it CagEnt. the MX was further developed I believe. Samsung just owned all of it, it seems. Samsung then wanted to sell Cagnet. CagEnt was visited by all the 3D hardware companies and the console providers. Nintendo. Sega. 3Dfx. Nvidia. etc. Nintendo almost bought CagEnt and MX. together, they started working to redesign MX around MIPs CPU, instead of PPC. Nintendo didnt want PPC CPU, they wanted MIPs. this didnt work out though, IIRC, because MX like M2 was based on PPC CPUs. Nintendo and CagEnt also could not decide on what format to use for the console that would use the MX chipset. The deal fell through, and CagEnt was bought by Microsoft in 1998. Its very possible, i suppose, that XBox could have been a next-gen WebTV machine with MX chipset.
here's a couple links with far better recounts of what supposedly happened with MX, CagEnt, and Nintendo's effort to get a console together back in 1997.
http://groups.google.com/groups?q=C...7475200.NAA04515@ladder01.news.aol.com&rnum=1
http://groups.google.com/groups?q=C...8&selm=6k3soj$d7r$1@nnrp1.dejanews.com&rnum=3
really cool article that starts (they didnt do part 2) to get into Nintendo's relationship with the MX technology and then to ArtX:
http://www.vortexonline.com/rants/032300.html
"This time Matsushita had a very viable solution for Nintendo, the MX console. What was the MX? Well, details are sketchy, but it was supposed to be the successor of the M2. Sporting two Power PC CPUs that each alone had several times the power of the M2, and pushing a lot more polygons, this system was designed for speed. Nintendo actually entered into negotiations with Matsushita about using the technology. However, Nintendo was still a fan of MIPS CPUs and wanted to use them. The architectures where not compatible, and the MX went down just like its younger brother. Or did it? Perhaps, part of it lives in the Dolphin. Rumors persist that some of the foundations of the Dolphin are based of early MX designs. Only Nintendo knows for sure."
http://216.239.37.100/search?q=cach....com/xbox.html+CagEnt+Nintendo&hl=en&ie=UTF-8
"As ZDNN revealed on Tuesday morning, the X-Box hardware is likely being developed by WebTV engineers - the same crew that originally worked on the failed 3DO hardware and the cancelled M2 project. After a period of lackluster sales with its 3DO console, 3DO sold its hardware division to Samsung, which then named it CagEnt. After negotiations fell through on a project with Nintendo, Samsung then sold the group to Microsoft's WebTV division. "Those guys are still there," said Hugh Martin, former CEO of 3DO Systems. "They are inside WebTV in Palo Alto (Calif.)." Martin went on to say, "I guarantee you that if there's a group that knows how to build a video-game machine, it's the one inside WebTV."
(but then goes on to mention Nvidia and GeForce256)