This is in relation to vectors, scalars and MATRICES.
Oh Goodness I had to read over 200 pages to attempt to understand something basic.
I'm just going to give you guys an abstract explanation of my understanding as a picture and you guys can correct my wrong answer.
In the matrix(modelview-matrix), assume x, y, and z are equal to 0.
I assume the matrix is a function from going from 1 frame into another?
IE: f(x) = x^2.
Anyone have an easy way to reverse the transformation?
Calculating inverses with determinants is a headache unless someone can do a good job of explaining it unlike most sites which just make my head spin.
Oh Goodness I had to read over 200 pages to attempt to understand something basic.
I'm just going to give you guys an abstract explanation of my understanding as a picture and you guys can correct my wrong answer.
In the matrix(modelview-matrix), assume x, y, and z are equal to 0.
I assume the matrix is a function from going from 1 frame into another?
IE: f(x) = x^2.
Anyone have an easy way to reverse the transformation?
Calculating inverses with determinants is a headache unless someone can do a good job of explaining it unlike most sites which just make my head spin.