We've seen a few posts speculating that the FP16 performance of 5900 has increased over 5800. MDolenc's 'Fillrate Tester' app has tests for both PS2.0 (FP32) and PS2.0 PP (FP16):
Fillrate Tester
--------------------------
Display adapter: NVIDIA GeForce FX 5800 Ultra
Driver version: 6.14.10.4403
Display mode: 1024x768x32bpp
--------------------------
FFP - Pure fillrate - 1877.099976M pixels/sec
FFP - Single texture - 1516.172729M pixels/sec
FFP - Dual texture - 1274.996704M pixels/sec
FFP - Triple texture - 734.205444M pixels/sec
FFP - Quad texture - 698.807068M pixels/sec
PS_2_0 - Per pixel lighting - 121.043259M pixels/sec
PS_2_0 PP - Per pixel lighting - 163.160095M pixels/sec
Fillrate Tester
--------------------------
Display adapter: NVIDIA GeForce FX 5900 Ultra
Driver version: 6.14.10.4403
Display mode: 1024x768x32bpp
--------------------------
FFP - Pure fillrate - 1735.464355M pixels/sec
FFP - Single texture - 1637.989868M pixels/sec
FFP - Dual texture - 1416.287720M pixels/sec
FFP - Triple texture - 759.043274M pixels/sec
FFP - Quad texture - 738.639954M pixels/sec
PS_2_0 - Per pixel lighting - 149.738754M pixels/sec
PS_2_0 PP - Per pixel lighting - 181.771698M pixels/sec
As we can see the pure PS2.0 performance of 5900 has increased a little (not exactly 2x though!), however, while the PS2.0 PP performance also increases with 5900 the actual relative difference from PS2.0 and PS2.0 PP between the board actually decreases - would this be the case if 5900 had more FP16 units?
Fillrate Tester
--------------------------
Display adapter: NVIDIA GeForce FX 5800 Ultra
Driver version: 6.14.10.4403
Display mode: 1024x768x32bpp
--------------------------
FFP - Pure fillrate - 1877.099976M pixels/sec
FFP - Single texture - 1516.172729M pixels/sec
FFP - Dual texture - 1274.996704M pixels/sec
FFP - Triple texture - 734.205444M pixels/sec
FFP - Quad texture - 698.807068M pixels/sec
PS_2_0 - Per pixel lighting - 121.043259M pixels/sec
PS_2_0 PP - Per pixel lighting - 163.160095M pixels/sec
Fillrate Tester
--------------------------
Display adapter: NVIDIA GeForce FX 5900 Ultra
Driver version: 6.14.10.4403
Display mode: 1024x768x32bpp
--------------------------
FFP - Pure fillrate - 1735.464355M pixels/sec
FFP - Single texture - 1637.989868M pixels/sec
FFP - Dual texture - 1416.287720M pixels/sec
FFP - Triple texture - 759.043274M pixels/sec
FFP - Quad texture - 738.639954M pixels/sec
PS_2_0 - Per pixel lighting - 149.738754M pixels/sec
PS_2_0 PP - Per pixel lighting - 181.771698M pixels/sec
As we can see the pure PS2.0 performance of 5900 has increased a little (not exactly 2x though!), however, while the PS2.0 PP performance also increases with 5900 the actual relative difference from PS2.0 and PS2.0 PP between the board actually decreases - would this be the case if 5900 had more FP16 units?