LuxRender is a completely free, open source, physically based renderer with many contributors led by Jean-Philippe Grimaldi. LuxRender version 1.5 introduces the following features:
- microkernel architecture for significantly faster rendering,
- biased path tracing engine (including tiled rendering, radiance clamping and many more),
- adaptive rendering,
- Intel Embree-based accelerator,
- Laser light source type
- arbitrary clipping planes,
- pointiness option for materials,
- volume priority system,
- hair strand primitives,
- up to 16 times faster exporting for meshes
- new 3Ds max plugin,
- volumetric emission system.
7 top features of Luxrender
LuxRender v1.5 Release
by jeanphi » Wed Sep 02, 2015 2:48 am
The final release of the 1.5 version of LuxRender has been delayed a bit more than expected because of some annoying bugs found during final testing, but here it is and we hope that you'll enjoy using it and make our jaws drop with new renderings.
As for v1.4, LuxRender itself has not seen much changes but the new LuxCore rendering core has gained a lot of features and nearly matches classic LuxRender. We won't stop there though and lots of exciting stuff is already pending for v1.6.
You can get a visual outlook of the new features in the wiki: major speed improvements, volume precedence, new materials and textures, volume emission, strands, better integration in Blender and 3DSMax to name just a few.
Paolo, Reality plugin author, has experimented more than 10x speed improvements with the new rendering modes:
If you find any issue please report them in the forum or in our bug tracker. Note that OpenCL rendering modes can sometimes produce slightl different outputs than CPU rendering modes, most notably when using glossytranslucent material. The OpenCL compilation of the materials can sometimes take several minutes at the beginning of the rendering leaving you with a black render until the compilation is over. Those issues are investigated and we hope to be able to provide improvements in the next release.
Thanks to all developers for their hard work and to the users for their feedback throughout the development process.
Please consider making a donation if you like our work and want to help us continue to improve LuxRender.
You can download packaged builds from our download area, or get the source from our mercurial repositories:
LuxCore: http://src.luxrender.net/luxrays/commit ... ender_v1.5
LuxRender: http://src.luxrender.net/lux/commits/tag/v15
LuxBlend: http://src.luxrender.net/luxblend25/commits/tag/v15
Changes since v1.5RC1:
LuxCore:
- bumpmapping fix with instanced meshes
- biaspath incorrect path length handling fix
- huge memory leak fix
- optimize scene setup for speed and robustness
- nVidia suggested accelerations for OpenCL code (benefits all platforms)
- new opencl.kernel.options parameters to tweak OpenCL compilation options
- new .transform property for shapes and meshes
- Blender mesh import fix
- read the spotlight color from scene definition
- improve biaspath render statistics
- add radiance group export and saving support to all integrators
- improve mix material performance
- rough materials fix when using extreme roughness values
- Filtering fix causing overly blurry renders with path tracing and bidirectional path tracing
- normalmapping and bumpmapping fix when using complex texture trees
LuxRender:
- nested instanced area lights fix
- some GUI tweaks
- support for blackbody texture with LuxCore renderer
- support for normalmap with LuxCore renderer
LuxBlend:
- halt conditions rework and fix
- simplified scene settings, engine configurations, ...
- make the cloud texture available
- particle export fix
- viewport render crash fix
- AOV configuration fix
- instanced objects with armatures fix
- object naming fix
- material visibility fix
- new update button to get the latest LuxBlend version from the repository
- light samples fix
- use shape transforms instead of instances when possible for better performance
- transforms export fix
- band and other textures export fix
- improved render statistics
- proxy improvements
- material preview improvements
- anisotropic roughness fix
- improved volume export
You'll find below the other changes since v1.4.
LuxCore new features since v1.4:
- OpenCL micro kernels for improved performance and reduced pressure on OpenCL compilers
- OpenCL tweaks suggested by nVidia to improve performance (general commonly accepted tweaks not specific to nVidia hardware)
- new biased path render engine with more tuning knobs to trade between render speed and render accuracy
- integration of Intel Embree technology for faster triangle intersection
- vertex color interpolation for area lights
- adaptive tile rendering with automatic stop condition
- auto-linear tonemapping support
- new irradiance pass with optional contour lines for lighting studies
- accelerated Blender mesh convertion
- add camera response support, metal2 fresnel parameter, blender procedurals in the built-in lxs parser
- improved OpenCL Sobol sampler
- new substract, blackbody, irregulardata, lampspectrum, fresnel (color, luxpop, sopra, preset), pointiness textures
- image storage improvement to reduce memory pressure with large textures
- new glossycoating material
- new orthogonal camera
- new volumetric cloud texture to simulate realistic clouds in the sky
- add various interpolation modes to the band texture
- new strand shape support
- fixes to mix material
- fixes to volumes
- fixes to glass materials
- fixes to lights handling
- fixes to motion blur in OpenCL
- remove hybrid CPU/GPU render engines
LuxRender new features since v1.4:
- add new LuxCore features to the luxcore render engine
- easier build on OSX and Windows
- fix imagemap texture alignment (1 pixel offset in some circumstances)
LuxBlend new features since v1.4 (LuxCore API unless otherwise specified):
- proxy support
- alpha transparency support
- improved real time material preview (correct mix material, volumes, ... support)
- light groups support
- support for camera clipping planes
- add support for hitpoint data textures
- lots of improvements to the real time scene preview and editing
- lots of UI improvements for consistency and robustness (a huge refactor of the code has been done for that)
- improved imagemap handling
- improved volumes texturing
- improved motion blur support
- add color ramps support
- add particles motion blur support
- fix visibility handling
- fix camera shift support
- add support for new LuxCore features (textures, materials, cameras, volumes, ...)
- fix border rendering
- add support for volume emission
Jeanphi
Home of LUXrender: http://www.luxrender.net/en_GB/index
Wiki: whats new in v 1.5 :
http://www.luxrender.net/wiki/New_in_1-5#Volume_Priority
The forum for all your question and support
http://www.luxrender.net/forum/
Show off pack: http://www.luxrender.net/wiki/Show-off_pack
The gallery
http://www.luxrender.net/forum/gallery2.php
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