one of the very few games that hype me the most nowadaysnecrobump!
additionally it is a testament to CryEngine being alive, one of my favourite engines to date. And a breath of fresh air in this UE 5 days, some variety is always nice to have.From an IGN article: "Kingdom Come: Deliverance II will once again utilize the CryEngine, which studio spokesperson Tobias Stolz-Zwilling attributed to familiarity and established pipelines, and will feature a variety of environments, including lush forests and other areas."
I'm glad for this because it ensures that whatever they produce should at least match the strengths of KCD1.
Easily my most wanted game this year and also the next if the release of KCD2 slips into 2025.
The first one is one of the best and most memorable games ever made. It's rare these days to play a big game that has that "by gamers for gamers" feel.
Here's a relevant quote from the manual of Daggerfall:Even right down to the cumbersome and sometimes punishing save system; it's one of those examples where weaning you off the habit of saving before every dubious encounter or decision completely changes how you play the game.
Here's a relevant quote from the manual of Daggerfall:
I feel like there's just this divide between people who like D&D style roleplaying and everybody else. I know for many, role playing video games are kind of an alternative medium for D&D role playing, but lots of other people do not see it like that. I've never played D&D and never really had any interest in doing so. I'm not gonna replay this 70-100+ hour game just to see what different situations/consequences I can experience(at least not for quite a while), so I want my one experience to be fun and satisfying, not this compromised experience because the game decided to punish me in ways I couldn't predict and I missed out on all kinds of things because I chose badly.While I agree with most of these, one of the problem is that unfortunately many games, due to their mechanisms, sometimes it's not obvious how you do what you want (or if it's even possible to do what you want). Therefore, sometimes you end up in a situation where you don't want but it's not because of your decision but because of the game's mechanism.
I think if one day we have games that allows the player to do what they want naturally (e.g. the UI is so intuitive that everyone understand how to do everything) then we can really say it's fair to "let it play out."
That's also exactly the sort of trailer that would only cater to the limited fanbase of the first game who understands what it's about.Not really enthused by how these trailers market the game. Focusing entirely on big action moments and cutscene dialogue and nothing at all to do with the environment, NPC interaction, world simulation, character progression. I'd sooner see a few minute uninterrupted gameplay sequence of walking through a forest, down a road, into a town, robbing a merchant and then getting thrown in jail. A sequence like that would immediately communicate what you're getting that you'll never get from an Elder Scrolls game.