Unknown Soldier
Veteran
I thought Kena: Bridge of Spirits looked really good and the gameplay looked awesome. Will be a buy for me.
Love the art direction of this one. Caughtmy attention.
Again, it's so hard to figure out which part of the trailer were CGI, which were realtime (apart from the obvious gameplay bits). This is going to be a recurring issue, isn't it. Good issue to have nonetheless.
I think what does it is the lens effects, bokeh and all that. And the general direction. It looks more 'CGI' than Horizon, for example. But maybe it's because I know that Horizon isn't CGI? Oh I don't know.I don't think any was CGI. I think the cutscenes were real-time. They aren't that complex and just have superb execution of existing techniques, targeting a GPU capable of running them. The game is Unreal Engine (like so many!) and I think it's a case of seeing what a 9+ TF GPU with UE4 can achieve when not limiting itself to cross-gen (although we'll see what lower spec'd PCs achieve with the same).
If you don’t try to make unreal do something outside of what it’s good at; UE can be extremely capable out of the box.I think what does it is the lens effects, bokeh and all that. And the general direction. It looks more 'CGI' than Horizon, for example. But maybe it's because I know that Horizon isn't CGI? Oh I don't know.
Yep. Nice lighting and camera affects and photo-like camera angles is all it takes these days. If you look closely at the cinematics, they are missing some quality aspects you'd expect of HQ offline rendering, though consistent with something like cheaper TV animation. Which itself will likely become realtime rendered, etiher through game engines like UE5 being used, or tools like Blender with their new realtime modes.I think what does it is the lens effects, bokeh and all that.