Jeux France: Killzone demo was on alpha kits, running @ 5fps

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OpaOpa

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http://www.jeux-france.com/images2_4_10872.html

Combine that bit of info with the claim that Alpha kits were @ 75% power at E3:

http://www.gamespot.com/news/2005/06/22/news_6128031.html?tag=lastword_all_headline

And now you know what Kojima meant by most devs will have a hard time living up to Sony's expectations.

Sidenote: Gamespot reported the 75% number with a bit of misinformation, leading it's readers to believe all the Sony demos were 100% realtime. 5 frames per second, recompiled to look 60 fps isnt exactly real time.

5 frames per second at 75% power. Let's try and digest that figure for a moment...
 
clem64 said:
So... at 100%... it would be 7-8fps? :?

I would not extrapolate like that. The dev kit has a cell running at 2.4GHz, I believe, and this is where the 75% number comes from. However, it is possible that even this slower clocked Cell is not yet programmed to use its SPEs as this will take some tweaking of the engine. I would think the devs would not concern themselves with this for a demo and instead simply render it at a lower frame rate and then speed it up in playback. Also, don't forget the imporance of the video hardware (RSX) when it comes to graphics intensive things like this title seems to be. Where is the 75% then? I think this 75% is a very hollow number that means very little.

If the KZ demo was produced on PS3 development hardware, you have to ask yourself "why would they make assets that could never make it into the final game?" Now, I am sure many will say "because Sony told them to," but that is being a bit too suspicious if you ask me. Sure, gaphics may change and have to be toned down, but if this was in fact produced on PS3 alpha hardware, I think it's a safe bet that the final game will look rather astonishing.
 
Pozer said:
Nothing good can come from this thread.

I'm going to donate £1 to a worthy charity next time I see a donation box (probably tomorrow), purely as a result of this thread. So you see, something good will come of this thread!
 
SDK Aplha Cell processor was 75% power of PS3 Cell processor and SDK Aplha was 75% power of PS3 are totally different things.
 
two said:
SDK Aplha Cell processor was 75% power of PS3 Cell processor and SDK Aplha was 75% power of PS3 are totally different things.

Not to Red Cloak and his army of dipshits at opa ages, they're some of the dumbest people on the internet. :LOL:
 
What's the power difference between the dual sli cards in the current ps3 kits and the RSX? Anyone care to venture a guess.
 
ralexand said:
What's the power difference between the dual sli cards in the current ps3 kits and the RSX? Anyone care to venture a guess.

What conclusions are you going to draw from those numbers? Don't you think it is important *how* the RSX is interfaced with the Cell in the PS3 design? For example, I could present you with such and such AGP card and such and such CPU, but what AGP rate are they using? What if they are PCI-E? What if they have something even better?

Just saying that looking at numbers in isolation in a fixed design product is a bad idea. There are obviously design considerations/optimizations that could not exist easily in an open system where the user should be able to change a device into any compatible one.
 
wireframe said:
ralexand said:
What's the power difference between the dual sli cards in the current ps3 kits and the RSX? Anyone care to venture a guess.

What conclusions are you going to draw from those numbers? Don't you think it is important *how* the RSX is interfaced with the Cell in the PS3 design? For example, I could present you with such and such AGP card and such and such CPU, but what AGP rate are they using? What if they are PCI-E? What if they have something even better?

Just saying that looking at numbers in isolation in a fixed design product is a bad idea. There are obviously design considerations/optimizations that could not exist easily in an open system where the user should be able to change a device into any compatible one.
I'm not trying to make any conclusions. Just looking for numbers in terms of the gpu power difference between the two.
 
As has been stated already, the most important part of this whole puzzle is the RSX...appearenlty the Cell has already been set into place (even though there not utilizing all the SPE's)....now where waiting to see how the games will fare with the RSX.

I'm also wondering if this is true....how efficient is the SLI'ed 6800's working with the CELL processor? If this article is true than its not to good (but we are talking about the Killzone video...so...heh..yeah)...Once the RSX (which has been reportedly configured and tweaked to work with the CELL processor) is being used then we may see a dramatic gain in FPS simply because it was made to work with CELL....I just hope it was made not only to work with CELL but to benefit from anything it has to offer...
 
TGS is make or break time for PS3. The gaming community is going to have a field day if Sony doesnt show some playable demos that are up to snuff.

And by playable demos, I mean games that sport more than 2 charachters interacting with each other(UT2K7 and Fight Night I'm looking in your direction).
 
OpaOpa said:
TGS is make or break time for PS3. The gaming community is going to have a field day if Sony doesnt show some playable demos that are up to snuff.

And by playable demos, I mean games that sport more than 2 charachters interacting with each other(UT2K7 and Fight Night I'm looking in your direction).

Thats true....and if you want to compare and contrast between Microsoft and Sony.....then around TGS timeframe it would be the same point in time (Development wise) for Microsoft with E3....so if Sony is treading MS footstep by footstep (not to say they are) then we should see playable Demos that are in the same development timeframe that MS games had at E3...
 
The first evidence of a lie is when asked the same question on multiple occasions (in Sony's case, three) you give a different answer each time.
 
Re: Jeux France: Killzone demo was on alpha kits, running @

OpaOpa said:
5 frames per second at 75% power. Let's try and digest that figure for a moment...

Colour me impressed, if that is true. Clock cell up to 3.2GHz, replace the stop-gap GPU with RSX, and give the developers time to properly optimize for the SPEs and for RSX, and the framerate should go up to 30-40 fps.

But, KZ really does look too good for me to believe that it was running at even 5fps on alpha kits.

Phat
 
I think.....maybe PS4/XBOX720 have the possibility of Killzone@30 average FPS.

5 FPS is too great to PS3/XBOX360...I guess....
 
Re: Jeux France: Killzone demo was on alpha kits, running @

phat said:
OpaOpa said:
5 frames per second at 75% power. Let's try and digest that figure for a moment...

Colour me impressed, if that is true. Clock cell up to 3.2GHz, replace the stop-gap GPU with RSX, and give the developers time to properly optimize for the SPEs and for RSX, and the framerate should go up to 30-40 fps.

But, KZ really does look too good for me to believe that it was running at even 5fps on alpha kits.

Phat

Halo at E3 was a choppy 20 fps. Final game was 25 mostly locked.

Killzone for PS3 will not look as good as it did in that video and they would be extremly lucky to lock a visually downgraded version of it at 30 fps.
 
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