Interesting article on game development project cancellation with MS seeking cloud powered exclusives for XBOne

Shows what MS were trying to do for XBOne, and how projects get managed and canned. (Originally posted 6 years ago!)

having read the article, it's obvious that being in the shoulders of a giant doesn't guarantee any success, in fact it can be counterproductive. Reinventing the wheel sounds fine until you get to it and maybe realize that your game is like everyone else's game but with cloud features -that might or might not work-.

Also adding more time and resources doesn't seem to always work. Well, maybe the time, but he clearly says that throwing more people at a problem doesn't solve much.

Sometimes when you want to reinvent the wheel like adding thousands of players into a battle, Microsoft's idea adds nothing new.

Diablo 4 does something similar with certain boss fights but it's made in a natural way, without recording any video and so on.

If those were the ideas to create something revolutionary, imho, those ideas aren't. There is something about the most successful games that's hard to quantify, they have that extra something that other games lack, but you can't describe it.

Imho, it's more about the gameplay, art,,, or gameplay ideas that you had never seen but are actually fun. MS forcing the cloud 'cos they wanted cloud based games isn't inherently fun.
 
Back
Top