There's been alot of talk about improving shader performance. Uh oh here comes the "Extreme Pipeline" jokes. But moving on. The other important aspects of a high end card.
1) Improved Anti Aliasing, quality And performance.
Given the rapid changes and focuses brought towards shader performance. I have noticed that over the past year or so. Since the r300/Nv3x. The actual compression and AA mechanism havent changed much.
Despite the Nv4x using 4x RGMS these days. Has the compression really changed from the Nv3x? Since 4x OGMS still works on the Nv4x you can see practically no difference in performance between the two so obviously anti aliasing performance hasnt been. Its obvious the r300/r420 is exactly the same.
Has the focus on anti aliasing. Given the current multisample limitations and and the addition of the fact that 4 sample AA seems to offer the best quality/performance stand off at this point. (with relatively minor improvements beyond 4x on both hardware from an IQ standpoint) Have we reached a dead end on AA improvements?
2) Anisotropic Filtering.
This seems to be. (IMO) taking a turn for the worse. There has been alot of arguing over whether adaptive nature of these new products is a good or a bad thing. So I'll try to make this as simple as possible. Given the current products ability to perform these functions at relatively fast speeds. And the current implementation of both vendors. Can we expect to see much in terms of actual quality improvement? We've already seen enough corners cut for performance. But quality is where we need to see improvements right now. With each IHV trying to one up each other in terms of performance. I am worried we've seen a dead end in regards to quality improvements with AF.
4) New Features
3dc, Ultra shadow, ect are all features added onto the new GPUS, which so far have seen relatively minor use. However that use could change given more time. Can we expect to see more and more unique gadgets? This brings us back to innovation verses technology. And the rewards of it as discussed in another thread. Some people have expressed that innovation comes with a lack of reward for the IHV.
5) So Whats next?
My guesses have left me a bit bewildered on what we should expect this coming next year. With DirectX 9.0C and SM 3.0 being the basic foundation of what we can expect technology wise the next year until the next implementation of DirectX next. It leaves me wondering if technology is going to provide anything new and worth while to current hardware owners of the latest generation. With the move to DirectX 9.0 there was a real reason to upgrade to modern GPUS. But given the current progress of DirectX. And a lack of new features on modern GPUS. Has the technology felt a bit less interesting?
Even if the next GPUS are 40% Faster than the ones we have. If they dont provide any compelling features/new technology. Why buy them? It's not like they are going to be slow. Hell its not like the r300 is slow.
1) Improved Anti Aliasing, quality And performance.
Given the rapid changes and focuses brought towards shader performance. I have noticed that over the past year or so. Since the r300/Nv3x. The actual compression and AA mechanism havent changed much.
Despite the Nv4x using 4x RGMS these days. Has the compression really changed from the Nv3x? Since 4x OGMS still works on the Nv4x you can see practically no difference in performance between the two so obviously anti aliasing performance hasnt been. Its obvious the r300/r420 is exactly the same.
Has the focus on anti aliasing. Given the current multisample limitations and and the addition of the fact that 4 sample AA seems to offer the best quality/performance stand off at this point. (with relatively minor improvements beyond 4x on both hardware from an IQ standpoint) Have we reached a dead end on AA improvements?
2) Anisotropic Filtering.
This seems to be. (IMO) taking a turn for the worse. There has been alot of arguing over whether adaptive nature of these new products is a good or a bad thing. So I'll try to make this as simple as possible. Given the current products ability to perform these functions at relatively fast speeds. And the current implementation of both vendors. Can we expect to see much in terms of actual quality improvement? We've already seen enough corners cut for performance. But quality is where we need to see improvements right now. With each IHV trying to one up each other in terms of performance. I am worried we've seen a dead end in regards to quality improvements with AF.
4) New Features
3dc, Ultra shadow, ect are all features added onto the new GPUS, which so far have seen relatively minor use. However that use could change given more time. Can we expect to see more and more unique gadgets? This brings us back to innovation verses technology. And the rewards of it as discussed in another thread. Some people have expressed that innovation comes with a lack of reward for the IHV.
5) So Whats next?
My guesses have left me a bit bewildered on what we should expect this coming next year. With DirectX 9.0C and SM 3.0 being the basic foundation of what we can expect technology wise the next year until the next implementation of DirectX next. It leaves me wondering if technology is going to provide anything new and worth while to current hardware owners of the latest generation. With the move to DirectX 9.0 there was a real reason to upgrade to modern GPUS. But given the current progress of DirectX. And a lack of new features on modern GPUS. Has the technology felt a bit less interesting?
Even if the next GPUS are 40% Faster than the ones we have. If they dont provide any compelling features/new technology. Why buy them? It's not like they are going to be slow. Hell its not like the r300 is slow.