A recent discussion in another thread led me to innovation in the video game industry. Games like ICO and Katamari Damacy are usually trotted out whenever the innovation topic comes out and then we debate what it means for something to be innovative.
But I figured: instead of discussing what already exists, it would be fun to brainstorm interesting and/or innovative gaming concepts ourselves. I'll start with two ideas of my own, both dealing with gaming structure:
1) The Recap. Kind of like a customized "Last Week on ..." where you get a recap of the events that happened in the game. I'm sick of games that assume I play them every day until I beat them. Often, I'm lucky if I get any time during the week. And sometimes I just don't want to play the same game several days in a row.
So I thought it'd be cool if they had this simple, "Last Time You Played..." and a recap of pertinent information--basically just trimmed down cutscenes.
2) The Single Difficulty game. This one may have been done before. But the idea is that the main game is actually played on easy, but side quests offer very challenge diversions. In order to get a 100% complete, you'd have to play even the most difficult side quests.
Some others want to chime in with thoughts of their own? A new type of game, maybe? A plot that's never been done, a character that's never been created?
(To the Mods: if this belongs in the gaming section, please move it. I felt it was about console gaming in general though so I put it here.)
But I figured: instead of discussing what already exists, it would be fun to brainstorm interesting and/or innovative gaming concepts ourselves. I'll start with two ideas of my own, both dealing with gaming structure:
1) The Recap. Kind of like a customized "Last Week on ..." where you get a recap of the events that happened in the game. I'm sick of games that assume I play them every day until I beat them. Often, I'm lucky if I get any time during the week. And sometimes I just don't want to play the same game several days in a row.
So I thought it'd be cool if they had this simple, "Last Time You Played..." and a recap of pertinent information--basically just trimmed down cutscenes.
2) The Single Difficulty game. This one may have been done before. But the idea is that the main game is actually played on easy, but side quests offer very challenge diversions. In order to get a 100% complete, you'd have to play even the most difficult side quests.
Some others want to chime in with thoughts of their own? A new type of game, maybe? A plot that's never been done, a character that's never been created?
(To the Mods: if this belongs in the gaming section, please move it. I felt it was about console gaming in general though so I put it here.)