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Crazyace said:So SH4+Elan+2xCLX+VRAM is less than EE+GS? Parts per wafer isn't the final say on costs - packaging and pcb costs are also involved, especially in high volume.
Crazyace said:I think the CPU is the real millstone around the DC's neck
For a clean slate in 2000 (as we're comparing N2 against GS+EE) you wouldn't pick a 100 mHz clx and a single 200mhz SH4. This technology is only good as an indicator of what would have been available.
DC's display memory didn't add to its processor cost like GS's eDRAM. The costs to Sony are already accounted for in the comparison as PS2 performance benefits.So SH4+Elan+2xCLX+VRAM is less than EE+GS?
I don't actually recall ever saying how many transistors any chip has, because I don't think we 'count' them (and thus I don't know!). Area is a far more relevant metric.PC-Engine said:According to Simon F, Elan was around 10 million transistors...
Li Mu Bai said:I know we indulge in speculation often here, (myself included) but in no terms can anyone give reasonable conjecture on how it would've fared sales-wise in a 4 console market. Are there no limits? How far did the cup make it when it ran away with the spoon?
Li Mu Bai said:I know we indulge in speculation often here, (myself included) but in no terms can anyone give reasonable conjecture on how it would've fared sales-wise in a 4 console market. Are there no limits? How far did the cup make it when it ran away with the spoon?
zidane1strife said:Not much higher, there's only so many competitors the market can take. Ps2 would've been king, xbox with MS supah cash would've been second, GCN with its rabid fans would've been third. NO way would the DC have taken the place of anyone of these, at best it could've eaten 1 or 2 M off the cube, IMHO.
Quote:
Originally Posted by Sis
The Super NES was the victor of the 16 bit era.
.Sis
In Japan only.