At the end of the Dreamcast's run the machine was at 10M units worldwide.
If the system hadn't been cancelled then throughout 2002, 2003, and 2004 it would have been retailing for the sub $100 marker. There probably would have been a hardware revision aswell on either 0.15, 0.13 or even 90nm process.
I believe it's current worldwide installed base at the back end of 2005 would have stood as follows -
Asia - 5-6m (Japan, Korea, China)
Europe - 6-8m
North America - 14-16m
In other words, 25-30 million units worldwide userbase at the end of it's glorious 7 year run. About the same as the legendary MegaDrive/Genesis, the victor of the 16-bit era.
SEGA SAMMY would have been readying the successor for a Q4 2005 release, with the system being based on their Lindbergh arcade board.
If the system hadn't been cancelled then throughout 2002, 2003, and 2004 it would have been retailing for the sub $100 marker. There probably would have been a hardware revision aswell on either 0.15, 0.13 or even 90nm process.
I believe it's current worldwide installed base at the back end of 2005 would have stood as follows -
Asia - 5-6m (Japan, Korea, China)
Europe - 6-8m
North America - 14-16m
In other words, 25-30 million units worldwide userbase at the end of it's glorious 7 year run. About the same as the legendary MegaDrive/Genesis, the victor of the 16-bit era.
SEGA SAMMY would have been readying the successor for a Q4 2005 release, with the system being based on their Lindbergh arcade board.