Tying in to the Wii U BW discussion, this is a question I'd like clarification on. How does one calculate the peak BW consumption of the consoles' ROPS? Taking RSX as a known quantity, 8 ROPS at 550 MHz = 4.4 gigapixels per second?
My understanding says 4.4 billion 32bit (4 byte) writes per second, maxxing out at ~16 GBps, but I'm sure I'm missing something. MSAA multiplies this BW accordingly?
My understanding says 4.4 billion 32bit (4 byte) writes per second, maxxing out at ~16 GBps, but I'm sure I'm missing something. MSAA multiplies this BW accordingly?