Here's footage from E3 of level design : http://www.gametrailers.com/player/21598.html?type=flv
Having watched that (and how realistic does it look?!), how do you think the geometry is handled? The ability to carve models and still have it properly textured (at least, I haven't noticed any obvious texturing faults) is very cool. Could the building-block geometry be some volumetric representation with a tesselator applied? I'm guessing that props can't be carved in the same way. If so, are there any similar technologies out there doing this? It seems a perfect tool for level designers and artists, offering the most intuitive modelling system possible. Has 3D modelling progressed to something like this? Z-Brush when i last saw it just used a massive mesh, but that wouldn't be viable in a game like this where zillions of objects can appear.
Having watched that (and how realistic does it look?!), how do you think the geometry is handled? The ability to carve models and still have it properly textured (at least, I haven't noticed any obvious texturing faults) is very cool. Could the building-block geometry be some volumetric representation with a tesselator applied? I'm guessing that props can't be carved in the same way. If so, are there any similar technologies out there doing this? It seems a perfect tool for level designers and artists, offering the most intuitive modelling system possible. Has 3D modelling progressed to something like this? Z-Brush when i last saw it just used a massive mesh, but that wouldn't be viable in a game like this where zillions of objects can appear.