Playing with modified Xbox controlers, the engine felt rock, even in its early state.Control was tight and responsive with no hint of sluggishinnes or loosing target.
From GamePro
Anyone have a clue/gess of what tech are they using for that precision?
Mini Track-Balls?
It should not be software or we already got this thing in todays games, right?
PS:
I´ve read it in a scan so I think it is accurrate if not please correct me