New Info and High Res Screens for Chrome Hounds
http://img397.imageshack.us/img397/6675/chss050811062eu.jpg
http://img397.imageshack.us/img397/9858/chss050811091ff.jpg
http://img397.imageshack.us/img397/1746/chss050811118jr.jpg
http://img397.imageshack.us/img397/3529/chss050811148bu.jpg
http://img397.imageshack.us/img397/4949/chss050811162sw.jpg
http://img397.imageshack.us/img397/6307/chss050811195cb.jpg
http://img397.imageshack.us/img397/3643/chss050811205bd.jpg
http://img397.imageshack.us/img397/6401/chss050811247hb.jpg
http://img253.imageshack.us/img253/8422/chss050811258cn.jpg
http://img253.imageshack.us/img253/9272/chss050811265vi.jpg
http://img253.imageshack.us/img253/5562/chss050811346of.jpg
http://img253.imageshack.us/img253/8884/chss050811361ei.jpg
Its looking pretty good to me.
Nice explosions and thick smoke.
But um, something is really bothering me....
Why use nintendo textures/pixels on next-gen consoles? For example:
http://img397.imageshack.us/img397/6307/chss050811195cb.jpg
On the Trax
Last but not least, Sega today dated Chromehounds, its forthcoming mech-combat game for the Xbox 360. In development at Tokyo-based From Software (Otogi, Armored Core), the game will ship for Microsoft's next-gen console in spring 2006, around the same time as the PlayStation 3 launch.
Sega did not release any rating or pricing information for Chromehounds. However, it did release a bevy of details on the game, including the fact it will offer both "an absorbing single-player campaign and a fully customizable Xbox Live experience," according to Sega of America vice president of marketing Scott Steinberg. Steinberg also said the game would sport both cooperative and competitive online play and allow players to choose from "thousands of upgrade options, which affect both the look and performance of player mechs."
Sega also said that Chromehounds would have "cooperative and competitive campaigns for up to 12 players" simultaneously, and let players exert squad-based control in "tactics commander" mode. The publisher also promised "photorealistic visuals" of desolate, conflict-swept battlefields.
Gamespot-
http://img397.imageshack.us/img397/6675/chss050811062eu.jpg
http://img397.imageshack.us/img397/9858/chss050811091ff.jpg
http://img397.imageshack.us/img397/1746/chss050811118jr.jpg
http://img397.imageshack.us/img397/3529/chss050811148bu.jpg
http://img397.imageshack.us/img397/4949/chss050811162sw.jpg
http://img397.imageshack.us/img397/6307/chss050811195cb.jpg
http://img397.imageshack.us/img397/3643/chss050811205bd.jpg
http://img397.imageshack.us/img397/6401/chss050811247hb.jpg
http://img253.imageshack.us/img253/8422/chss050811258cn.jpg
http://img253.imageshack.us/img253/9272/chss050811265vi.jpg
http://img253.imageshack.us/img253/5562/chss050811346of.jpg
http://img253.imageshack.us/img253/8884/chss050811361ei.jpg
Its looking pretty good to me.
Nice explosions and thick smoke.
But um, something is really bothering me....
Why use nintendo textures/pixels on next-gen consoles? For example:
http://img397.imageshack.us/img397/6307/chss050811195cb.jpg
On the Trax
Last edited by a moderator: