OK, I've taken a couple of quick shots in the 3DMark03 IQ tester using the 320 and 330 builds of 3DMark03 with an NV35. If you wish to repeat this test the frame I'm using is frame 200.
NV35 -> build 320
NV35 -> build 330
R350 -> build 320
R350 -> build 330
Even with this jpg (yes, I know, Originals are in the zip file) the precision differences appear to be there on NV35 (and probably all NV3x), even if they would be difficult to spot running. If you download the full image for NV35 you can also see the lighting on the turtle appears to be in a completely different position.
The R350 shots appear to be identical as far as I can see, which would validate ATI's claim that their shader does the same thing to FM's.
Original NV35 PNG's (1600x1200) -> http://www.beyond3d.com/previews/nvidia/nv35/iq/nv35.zip (~5MB)
Original R350 PNG's (1600x1200) -> http://www.beyond3d.com/previews/nvidia/nv35/iq/r350.zip (~5MB)
NV35 -> build 320
NV35 -> build 330
R350 -> build 320
R350 -> build 330
Even with this jpg (yes, I know, Originals are in the zip file) the precision differences appear to be there on NV35 (and probably all NV3x), even if they would be difficult to spot running. If you download the full image for NV35 you can also see the lighting on the turtle appears to be in a completely different position.
The R350 shots appear to be identical as far as I can see, which would validate ATI's claim that their shader does the same thing to FM's.
Original NV35 PNG's (1600x1200) -> http://www.beyond3d.com/previews/nvidia/nv35/iq/nv35.zip (~5MB)
Original R350 PNG's (1600x1200) -> http://www.beyond3d.com/previews/nvidia/nv35/iq/r350.zip (~5MB)