shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
TEMP T2;
TEMP T3;
MOV T0, C0;
MOV T1, C1;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD T1.xyzw, T2, T3;
ADD T2.xyzw, T0, T0;
ADD T3.xyzw, T1, T1;
ADD T0.xyzw, T2, T1;
ADD result.color.xyzw, T0, T3;
END
512 10.3172 ADD 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
TEMP T2;
TEMP T3;
MOV T0, C0;
MOV T1, C1;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB T1.xyzw, T2, T3;
SUB T2.xyzw, T0, T0;
SUB T3.xyzw, T1, T1;
SUB T0.xyzw, T2, T1;
SUB result.color.xyzw, T0, T3;
END
512 5.4158 SUB 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
TEMP T2;
TEMP T3;
MOV T0, C0;
MOV T1, C1;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL T1.xyzw, T2, T3;
MUL T2.xyzw, T0, T0;
MUL T3.xyzw, T1, T1;
MUL T0.xyzw, T2, T1;
MUL result.color.xyzw, T0, T3;
END
512 10.4717 MUL 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD T0.xyzw, T0, T0, T0;
MAD T1.xyzw, T1, T1, T1;
MAD result.color.xyzw, T0, T1, T1;
END
512 5.2442 MAD 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
EX2 T0, T0.x;
EX2 T1, T1.x;
ADD result.color, T0, T1;
END
512 4.5594 EX2 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
LG2 T0, T0.x;
LG2 T1, T1.x;
ADD result.color, T0, T1;
END
512 5.0349 LG2 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW T1, T1.x, T1.x;
POW T0, T0.x, T0.x;
POW result.color, T0.x, T1.x;
END
512 2.4475 POW 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
FLR T1, T1;
FLR T0, T0;
ADD result.color, T0, T1;
END
512 5.2862 FLR 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
FRC T1, T1;
FRC T0, T0;
ADD result.color, T0, T1;
END
512 5.4045 FRC 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
RSQ T0, T0.x;
RSQ T1, T1.x;
ADD result.color, T0, T1;
END
512 2.7068 RSQ 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
RCP T0, T0.x;
RCP T1, T1.x;
ADD result.color, T0, T1;
END
512 5.4758 RCP 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
SIN T0, T0.x;
SIN T1, T1.x;
ADD result.color, T0, T1;
END
512 5.3360 SIN 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
COS T0, T0.x;
COS T1, T1.x;
ADD result.color, T0, T1;
END
512 5.3356 COS 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
SCS T0, T0.x;
SCS T1, T1.x;
ADD result.color, T0, T1;
END
512 5.2454 SCS 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
DP3 T1, T1, T1;
DP3 T0, T0, T0;
ADD result.color, T0, T1;
END
512 5.4167 DP3 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
DP4 T1, T1, T1;
DP4 T0, T0, T0;
ADD result.color, T0, T1;
END
512 5.3765 DP4 4 64
shader: !!ARBfp1.0
PARAM C0=program.env[0];
PARAM C1=program.env[1];
TEMP T0;
TEMP T1;
MOV T0, C0;
MOV T1, C1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
XPD T1, T1, T1;
XPD T0, T0, T0;
ADD result.color, T0, T1;
END
512 4.9102 XPD 4 64