After the announced trilogies of Too Human and Mass effect I started thinking how this may be beneficial for MS.
In the movie business with the Lord of the Rings trilogy it obviously cost a lot more than one movie to make but significantly less than three epics but how does this work for the games industry?
Are there significant savings to be had by this method? Perhaps more efficiency with the staff you have on hand which may vary at diferent points of development with one game but could be more useful in a "manufacturing line" type of work output. But are these positives going to limit the games from taking advantage of software efficiency which typically make significant strides over the period of a few years. Perhaps using a new engine for a traditional sequel would be out of the question for an efficiency planned trilogy?
Any devs here that might be able to give us some insights on potential pros and cons for planned trilogies on next gen systems?
In the movie business with the Lord of the Rings trilogy it obviously cost a lot more than one movie to make but significantly less than three epics but how does this work for the games industry?
Are there significant savings to be had by this method? Perhaps more efficiency with the staff you have on hand which may vary at diferent points of development with one game but could be more useful in a "manufacturing line" type of work output. But are these positives going to limit the games from taking advantage of software efficiency which typically make significant strides over the period of a few years. Perhaps using a new engine for a traditional sequel would be out of the question for an efficiency planned trilogy?
Any devs here that might be able to give us some insights on potential pros and cons for planned trilogies on next gen systems?
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