Since yesterday booth GPUs are facing, bechmarks show 20% advantage for 9600GT over 3850 and a tie with 3870.
But if you look at the specs of this cards you recognize, that they follow very different philosophies:
BW:
- 3850 ~ 9600GT
- 3870 ~30% advantage
-> nearly equal
Z-fill:
- 38x0: ~22GZix/s
- 9600GT: ~80GZix/s
-> over 3 times advantage for G94
tex-fill:
- 38x0: ~12GTex/s
- 9600GT: ~20GTex/s
-> nearly two times advantage for G94
arithmetic power:
- 38x0: 400-500GFLOPs MADD (Vec5)
- 9600GT: ~200GFLOPs MADD (scalar)
-> over 2 times advantage for RV670
geometry power:
- benchmarks show also a big advantage for RV670, since it has the suitable Vec5-ALUs and setup is 1tri/clock
To summarize, we see that G94 has big advantages in fill-rate situation like Z or tex, while RV670 is ahead in shader-limited situations, where his Vec5-ALUs can be feeded, and where geometry is an important factor.
In which direction you would think will upcoming games in the next 1-1.5 years develop and which of this competitors could be the winner?
But if you look at the specs of this cards you recognize, that they follow very different philosophies:
BW:
- 3850 ~ 9600GT
- 3870 ~30% advantage
-> nearly equal
Z-fill:
- 38x0: ~22GZix/s
- 9600GT: ~80GZix/s
-> over 3 times advantage for G94
tex-fill:
- 38x0: ~12GTex/s
- 9600GT: ~20GTex/s
-> nearly two times advantage for G94
arithmetic power:
- 38x0: 400-500GFLOPs MADD (Vec5)
- 9600GT: ~200GFLOPs MADD (scalar)
-> over 2 times advantage for RV670
geometry power:
- benchmarks show also a big advantage for RV670, since it has the suitable Vec5-ALUs and setup is 1tri/clock
To summarize, we see that G94 has big advantages in fill-rate situation like Z or tex, while RV670 is ahead in shader-limited situations, where his Vec5-ALUs can be feeded, and where geometry is an important factor.
In which direction you would think will upcoming games in the next 1-1.5 years develop and which of this competitors could be the winner?